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Pixel Art / Re: shoot'em up airship (player's)
« on: September 11, 2008, 09:13:20 pm »
Hello all!
You guys are really helpful!
Yes, that was about my next question indeed. I was checking out some shmups' bosses where only half is drawn and flipped to complete the entity. I was looking at where the light comes and seems to be from nowhere.
I also was thinking about rotation. There are some shmups that actually draw a complete rotation separately. Mainly because they use a 3/4 view, say DoDonPachi to name one. But to be honest I am a programmer first and I don't think I will go that far with my sprites.
I will go back to do more work on this ship and start some other elements. If you want to add more suggestions please do so.
Many thanks!!
You guys are really helpful!
In shmups, as you probably know, readability is very much of utmost importance, so the ship should contrast the background very well. Because of this a higher contrast than what you have would be a good thing.I concur.
A problem you would be that all the ships in the game would have to have the reflected light to not make it look silly, and also if you wanna rotate ships easily, this would be a hindrance.
Yes, that was about my next question indeed. I was checking out some shmups' bosses where only half is drawn and flipped to complete the entity. I was looking at where the light comes and seems to be from nowhere.
I also was thinking about rotation. There are some shmups that actually draw a complete rotation separately. Mainly because they use a 3/4 view, say DoDonPachi to name one. But to be honest I am a programmer first and I don't think I will go that far with my sprites.
I will go back to do more work on this ship and start some other elements. If you want to add more suggestions please do so.
Many thanks!!