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Job offers / Re: [PAID] Looking to hire pixel artist for roguelite platformer
« on: January 22, 2022, 08:33:56 am »
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I got the impression that you should probably never try explain the entire UI of any program in one go.
For something as visual as a painting program, explanations should go :
- "You want to <do stuff>"
- Pick a color here
- Pick a brush there
- Select this effect
- ==> Look at the result
- "You're still there ? It's also possible to <do slightly different stuff>"
- add one thing
- ==> Look at the result
- "Oh this red is too dark. Let's make it lighter"
- Open palette screen, go straight to the RGB sliders (don't say a thing about ANY other buttons)
...
etc.
If such demo looks spontaneous, it's interesting to watch. But it requires good preparation to avoid unnecessary lengths and backtracking
It's always great to hear! I started maintaining the program because I knew a lot of graphicians were used to drawing "like in Deluxe Paint" (Grab a brush in the image itself; Use the spare page to store temporary parts), and Grafx2 was basically the only PC program which allowed it - but as a MS-DOS fullscreen only, so it would work less and less well on newer versions of Windows.
I'm tackling a video tutorial effort, I already made an "first contact" introductory tutorial and I'm working on a second one.And I thank you for it. The only real documentation I ever did was the "getting started" guide
http://pulkomandy.tk/projects/GrafX2/export/2141/branches/sdl2/doc/quickstart.rtf
I'm quite happy with the plan but I never completed it and it lacks a lot of illustrations (especially animated GIFs). People don't read documentation in general, so at least images have a chance of catching people's attention.
Pulkomandy is hosting on his own own material, so please excuse the lower budget than Google He uses an extendable "coding project" system, so we don't choose the appearance of everything, but it fits our current needs, and it spares us a lot of web coding.
The activity page is here : http://pulkomandy.tk/projects/GrafX2/log
The bug tracker, to report problems, is here : http://pulkomandy.tk/projects/GrafX2/query
The "downloads" storage is here : http://pulkomandy.tk/projects/GrafX2/downloads
There is a wiki system (http://pulkomandy.tk/projects/GrafX2/wiki/TitleIndex), but we haven't used it much, so far.
The grafx2 mailing list ("google group") still works, and Peach has also reserved the domain name "grafx2.org" for us for several years now, but we have never been able to build a proper "home site" to point there.
The big development in progress is the port to SDL2. It fits better with modern desktop/laptop machines, as the interface becomes 24bit (instead of sharing the image's 256 colors) and the image can be edited zoomed independantly from the size of the user interface. It involved a gigantic number of changes, so that when it is complete, only the SDL2 version will be in active development.
edit: You're right about it being confusing for the artist-user. We would need something that looks more like a portal / home.