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Messages - h4x0r
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11
Pixel Art / Re: [WIP] Alice and Mario
« on: June 27, 2008, 02:27:42 am »
@PypeBros  I know what you mean with the run animation, I have been having trouble with it.  I'm not that great of an animator...yet.  I do like the sound of doing something with the cap, what exactly did you have in mind?

@AdamAtomic  Its going to be on a dark background, but not that dark.  I was going to outline everything, kinda the style I guess.  I am not ready for the no outline style masta!

12
Pixel Art / Re: In the Works
« on: June 25, 2008, 08:26:28 am »
@Helm  To tell you the truth I didn't plan out the pose really, just wanted to pixel something at the time.  However you are right, and I shall take your advice Sensei!

@gamingjustin  Wow, that story sounds like mine.  Although I am not all the way through it......yet.  Scary thing is I use to trace Megaman and Zelda.  I believe I know what I want, however I do not know how to display it the way I like it yet.  Until I find the way I like it,  guess I shall keep on trying new styles.  Thanks for the advice.

@digitaldust  I like the leg you have redone, however I think the eyes look better completely black.  But everything else looks a lot better!

13
Pixel Art / [WIP] Alice and Mario
« on: June 25, 2008, 08:17:21 am »




So I was really bored, and started making these.  I was going to make an Alice in Wonderland game, but I kinda stopped when I was making the flower guys.  I made the Mario flower out of a flower I made for Alice in Wonderland.  Then I couldn't stop making Mario stuff...  So...yea...  I'm having trouble animating the Goomba.  I was thinking, a Goomba wouldn't just walk side to side if Mario was near him, he'd chase after him.  So I was trying to make him run like he was unbalanced because of his huge head.  The Mario animation doesn't look so great for some reason on here.  But when I use it against a dark background and have him actually move from left to right, it looks good.  So anywho, just figured I'd dump these on ya'll, C&C is very welcome, especially on any animation tips!!!

14
Pixel Art / Re: My game's graphics (Updated June 23rd)
« on: June 24, 2008, 03:23:43 am »
It's a really nice animation, very fluid.  However I think it would look better with the sword be swung from above his head to the ground, or from side to side.  Because if you look at sword fighting people rarely swing from the bottom up unless they have already swung downwards to the ground.  Other than that it looks fine to me!

15
Pixel Art / Re: In the Works
« on: June 23, 2008, 09:32:37 pm »
Just to clear things up, when I talk about stealing someone's style I don't mean ripping they're work.  Lets work with another example.  I want to make a cartoon, do I want to go anime style, or a style like Pucca (big head small body with no outlines)?  Maybe like Samurai Jack?  So when I see someone's style, I say wow, a white outline around my character would really look cool.  Or someone made this one pirate that was a chibi guy for one of they're games.  I was like I really like chibi characters now, I'm going to make my own!  Smaller though...because that guy's character was like 96x96...  Anyways, wanted to make sure ya'll knew I wasn't talking about ripping...

16
Pixel Art / In the Works
« on: June 23, 2008, 10:23:55 am »
So way way back in the day I was on Pixelation...didn't know it was remade!

So I have some pieces I just did a few hours ago, not really much to say.  I was trying out a new shading style I saw on someone's works.  It looks alright I guess, the one guy (not the clown) was difficult because it was bigger, I'm use to small sprites.  The clown looks a lot better on a darker background.  I'm trying to come up with a character for a Alice in Wonderland game, except not her day dreams but my own.  I can't find a style for a platform game I like.  I've been looking at other people's works trying to find a style to steal, but I haven't found one I like yet...  I was thinking super skinny and long like the clown, or bigger and more wide like the one guy.  But I want to go smaller for sure.  Wolverine has a really good style for small sprites with his shooter game.  However that style is really for future stuff only, because the main character is robot...not a person...but robots have feelings too...right???  I was looking at some older GB sprites that are sorta like RPGMaker charsets, but they look kinda cheezy.  So I can't decide on a style, any suggestions are welcome!!!  I just noticed I put the purple on the one guy's color template, I copied the colors from the clown and forgot to take it out...my bad...

 

MODIFY:  Wow modify is a lot better than edit, sounds better anyways.  So your probably wondering, WHERES THAT MAN"S ARMS!!!  Well, I don't do arms until I do the whole sprite...and since I probably won't use him for the game he's probably stuck armless!

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