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Messages - Joseph
Pages: 1 ... 4 5 [6] 7 8 ... 25

51
When he montioned the shoulder out of the socket, I think he meant just the shoulder, not the entire arm.  the pixels on the shoulder scrammble around between frames, and I think it's even worse in the new six frame version.  I think fixing those scrammbles will finish it.
I'd like to see a shooting animation now.

52
Pixel Art / Re: Team Fortress 2 sprites
« on: May 06, 2008, 12:50:50 am »
what, no sniper?
good though.

53
Pixel Art / my tv broked
« on: May 02, 2008, 03:54:05 am »
It's a simple animation, but I'm having troubles with the angle of the tv falling.
as I was told to do before, try to do it myself before asking for help, so I did.  :(  not too happy with it.

game is viewed at 2x zoom.


should I go with a straight lined angles instead of trying to go awkward?



by the way, I love the new emoticons.

54
Pixel Art / Re: [Wip] Starcraft sprites
« on: May 02, 2008, 03:35:27 am »
well first off, you can't 'use' someone else's edit.  even though it's kind of your idea, you didn't draw all of it, so therefore, you can't call it your own. correct me if I'm wrong, but, his newest version is only an alteration of Kcilc's.
edits are used to show a personal opinion, not to give away free sprites.

second...I guess that kind of puts a hold on your player to tile issue for now.

55
if this is a game, it absolutely has to have amazing sound effects.  just looking at these animations, I can already hear the sword swooshing through the air and smashing into a brick floor.
it would be cool to have more realistic ideas to it, like when he is finished swinging the sword and he brings it back, it should pull him with the sword a little and maybe have him stumble on some occasions.
(such inspiration in ico and shadow of the colossus)

56
Pixel Art / Re: Characters for mmorpg
« on: April 13, 2008, 07:49:00 pm »
if they weren't entitrely ripped, he drew it with endless right beside him.  too many pixels line up exact or a pixel off and a lot of the lines are in the same positions, as well as the overall pose being the same.

57
Pixel Art / Re: [WIP] Funky Banana.
« on: August 10, 2007, 07:18:09 pm »
the left side of it is too flat.  also, banana's are round, keep that in mind when you do shading.

58
Pixel Art / Re: These damn animations >:|
« on: July 15, 2007, 08:21:16 pm »
my last wasnt...oh, and thanks for the help adam.  made a big difference :)

59
Pixel Art / These damn animations >:|
« on: July 15, 2007, 06:02:06 am »
Again, i'm having troubles with an animation.  It's an attack animation this time and hurrah, i've provided a try on it!

It's supposed to be a downward motion...kind of fast and medium force into it.  He'll only be holding a knife-short sword for this one.

Thanks for any help.

60
General Discussion / Re: help please
« on: June 29, 2007, 09:06:33 pm »
thanks a lot sherman, that really helped-
I have two updates...not sure which one works better:
---or---

edit:
and another try.

am I getting better?  obviously not as good as what I could be but I think i'm improving.  any other help is more than welcome.

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