If you guys are all like "this is a sega genesis game"
why
on
earth
do you take low res pixel graphics and put them into a high res game that is then being displayed on a tv screen? That's pretty awkward you know.
FYI the resolution of the genesis was 320x224 yet you went with somewhat twice that size.
I'm not even going into how the cutscene graphics clash with the game graphics.
Also the sound. Wouldn't it make sense to use genesis-ish sounds in a game that claims to be on a genesis?
Some 8-bit arcade-ish sounds would've fit much better than those generic piles of blandness that are in it right now.
That's also my main gripe I had with pixel. The sound was generitastingly sleep-inducing. Oh don't you dare to excite me too much.
And then there are the awkward controls, my guy sometimes just not climbing ledges if I just hold the directional button, insta-slowing down when running and jumping and choppy motions for example when you climb a ledge (you instantly teleport yourself forward a bit).
You know if I feel like I can code the controls better myself using as much as gamemaker, that kills the game for me.
Combine that with the underwhelming concept of "run around and collect stuff" and the "meh"-ness meter climbs to the max.
Judging from that youtube video, all levels even basically follow the same scheme of "collect stuff and get away".
This is a bit too basic, you know. Where's the exploration part of platformers? Where's the variation?
Mario wasn't all about collecting coins and neither was sonic only about collecting rings, they were about running through levels.
Exploring new areas, you know.
Sorry, not impressed.