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Messages - zi
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11
Pixel Art / Re: pumpkin [WIP]
« on: August 31, 2008, 07:20:12 am »
need some intermediate frames ... here are just start frames of motions

also repair some places like hands, add roughnesses, part between tentacles and pumpkin ets.


12
Pixel Art / Re: Tsu-Moe [updated 8/29]
« on: August 29, 2008, 08:41:37 pm »
nice work as always :) with stripes.

I dislike his muscle in his left leg over the knee ... this muscle is very inflated, but if you make him thin will have problems with his groin that is why maybe his left leg must going a bit inside.


13
Pixel Art / Re: Greetings everyone
« on: August 29, 2008, 08:30:20 pm »
will comment first work:

 have too many independent pixels, also walls need depth in fugues and some contrast and light to show source of light, also bracket over the doors - one vertical column is in front him one is behind, must clear lines - see low part of the door near to the frame, need some thickness - see bracket of the windows, need some details everywhere and shadows, windows of the doors are confusing, lineart of the doors frames are wrong and that 3 vertical lines in right part of the doors are too many.


14
Pixel Art / Re: pumpkin [WIP]
« on: August 29, 2008, 02:06:31 pm »
yep EyeCraft you are trully right - always I put so many details and will be hard to animate /that is my poor problem always/, but will see maybe only mouth or I don't know ... About arms agreed /now they are like crab arms hehehe/ and will try something like willfaulds showed bigger and long ... For my more fun is 1st variant but can try and other ;) About light bottom I try to make AA, but need something like root /legs/ to hide jagged lines and to have more finished look. For me her right arm is very unreadable now.

Thanks and that is what I try in last hour before read the posts.


15
Pixel Art / Re: pumpkin [WIP]
« on: August 29, 2008, 10:59:25 am »
fast update now try to hide jagged lines in upper part also must think for down part. I don't know which variant is better ?


16
Pixel Art / pumpkin [WIP]
« on: August 29, 2008, 09:50:28 am »
Pfff long ago want to make small pumpkin also sprites are my poor feature, that is why just try to practice a bit ... after nice pumpkin of FrostPumpkin :)



Put in light background. 12 colours.

Crits are welcome. Thanks in advance.

17
Pixel Art / Re: Water-mill [WIP]
« on: July 15, 2008, 05:18:29 pm »
Think more about colours of the piece ... and with replace of 1 main colours with 1 more saturated /I talk from yellow, green, blue ets/ maybe now have different look ?
Now yelloy is yellow and green is green !



Souly because for best view you make more frames to show planks go up a bit and will be poor if you repeat only 5 frames to show that :) I can't make so big file but promise to think for some better animation with small increase of the file !

PS
I just want to clear the colour pallette before finish with animation.

18
Pixel Art / Re: Tabletennis
« on: July 09, 2008, 10:11:32 pm »
table must look at flat ... Yep stripes looks like they are not a part of the table, in first look they are nice but that stripes make table to look poor for me ... also put that stripes not only in the end and in the center of the table ... white lines must be thin because now they are thick like the ball.


19
Pixel Art / Re: [WIP] Vanthia - making MMO via www
« on: July 09, 2008, 01:57:01 pm »
nice building
some thinks:
chimney is very big he is biggest like window ...
when start to put colours think for some round forms maybe for corners of the windows or door or something which aren't so quadratic
parapet is too high and thick, but can repair when put colours
beam in front isn't rounded in another end

The reference is very good /must find some like this :(/.

in outdoor tileset maybe pine must be biggest or need more diferent sizes of trees for more nice look

20
Pixel Art / Re: Tabletennis
« on: July 09, 2008, 01:41:05 pm »
look at good - I like colours and net, but table is like windows /or maybe she is windows but than you can't see shadows like this/, because first - white lines have too dark colours, second because - you put outline which make lines with shadow or thikness and to look like they aren't part of the table and third because light parts are only near to the frame ...

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