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Messages - miscdude
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81
Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 24, 2007, 06:59:24 am »
Ah right pkmays. Little update:
   More exiting colours?
The ships would remain in the black and the tanks on land of course. Dunno if that's a viable option for the gameboy programming wise though.
Edit: Whoo, forgot the  "being shot" ship :D

it all looks good but to me there are serious readability issues...mainly the ship that (i think thats what it is) you control.. i cant tell if its a laser firing at another ship, if its one big weird ship...or what.

82
Pixel Art / Re: mockup...
« on: September 24, 2007, 06:45:37 am »
(sorry to double post O.O)
update;
well i tried doing something with the ground....still debating whether or not i like it, added some mountains, a cloud...messed with the bowmans colors, added outlines to both sprites...yeah ^^;;

83
Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 24, 2007, 01:19:48 am »


I am not sure at all if i broke any rules but i had loads of fun doing this way past bedtime.
...STAARRRCRRRAAFFTT
i like it but i think you shoul add a bit more detail to the ground, some lights from the comand center, and just add little details here and there. you got the games look perfectly, imo ^^

84
Pixel Art / Re: mockup...
« on: September 22, 2007, 08:18:31 pm »
I like the less noisy background more, but maybe you could add more detail to the ground to bring more interest into the entire piece?
(While not detracting from it, as the background did before)
i tried adding mountains and such but it bade the enemy and bowman look weird...i suppose ill keep trying though, thanks ^^

85
Pixel Art / Re: mockup...
« on: September 22, 2007, 05:35:37 am »
I think right now the dither isn't helping as much as it could.....just makes it look messy at the moment--doesn't blend the background very much...though changing the colors seemed to help a bit.
There's a lot of other stuff, but I'm way too tired right now :P.

This is a really good game concept though....I hope you go through with it and make it :P
thanks ^^ ill see what  ican do. ive been trying to focus on making the enemy look better...but i think shifting to fixing the background would be better now that i thik about it :P

EDIT:okay, i went with a totally different background style...the other one looked too..noisy.

86
Pixel Art / Re: mockup...
« on: September 22, 2007, 05:23:51 am »
bump/update
well i was tired lastnight..so i missed a few problems and fixed some things up that i thought needed fixing.

87
Pixel Art / mockup...
« on: September 21, 2007, 05:25:17 am »
it was originally for the mockup frenzy...but skimming the rules was a bad choice on my part, and i missed that it had to be based on a newer game.
soooo
ill just post this here.
the only thing ive ever done with such a restricted pallete
and i like it.

c&c would be great ^^
oh...and i guess i should describe the game.
you are an archer whose main goal is to take down the enemies as you reach them along on the map.
you position your bow's angle(in multiples of 8, i.e. 8-16-24-3 ect.)you have limited arrows, you gain points based on number of arrows used and accuracy for each enemy you kill, theres a minimap...and thats it. hope you like it ^^ 4 colors.

88
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 06, 2007, 06:52:21 am »
id say its much better ^^
both animations.
but
what about the upward walk?

89
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 01, 2007, 08:41:18 am »
uhh...the walking is...odd...
it almost looks like on the front view its a piece of paper being slightly twisted back, rather than a knee/leg going forward...
on the side view, its okay, but the legs look like its all one big bone or something. if you watch someone walk;they bring their knee up, and keep their feet at a reasonably similar angle when walking...atleast thats what ive seen. the coloring is okay although personally i think some hue shifts might be good...
with the grass...its..not very detailed, at all...
its one thing to make the character contrast in color depth luminosity or something like that, but it shouldnt be a difference in detail. you went from about...8 colors or so? (rough guess) to 3, and you only made dots for the grass, with shadows..if thats what theyre meant to be, o.o as far as readability goes i only knew it was grass because you said it was...

90
Pixel Art / Waffle guy
« on: August 01, 2007, 08:04:43 am »
I uploaded this on PJ the other day...
anyways
this is my latest piece, and im posting it here because its actually something i want to edit and make better
also, i AA'd an awful lot, so it looked "non-pixeled" to some people...thats why im showing the progression...


final:


57 colors(tho i think im going to be reducing here soon)

C&C is great ^^

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