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Messages - Corsair
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61
Pixel Art / Re: [WIP] Slashy, ogrey..guy..thing...
« on: June 27, 2008, 07:26:37 pm »
i think the motion blur thing is over done, but i suppose it could seem that way since it is wtill wip?

I won't defend the stiffness. I'll work on that.

But the motion blur is a stylistic thing. I just like the way excessive motion blur looks  :D

62
Pixel Art / [WIP] Slashy, ogrey..guy..thing...
« on: June 27, 2008, 06:52:17 pm »


Obviously it's not finished. not even close. Forgive the pillowshading, it's a temporary placeholder for actual shading. used it mostly to keep better track of the different limb sections and whatnot.
I'd like to get some advice to spot any problems I  might be having before I get too far in and have to spend 16 hours fixing the entire thing.

It started out as an animation I was editing in another thread, and thought it'd be fun to turn it into something original. so I did. these are the results so far.

Credit given to masked and his stuff for the inspiration:
http://www.wayofthepixel.net/pixelation/index.php?topic=6523.0

63
Pixel Art / Re: My game's graphics (Updated June 26th)
« on: June 27, 2008, 06:44:07 pm »
Maybe I should just start over so that I'm not scrambling to improve an already flawed character, and can instead start off right from the beginning.

Well most o the things that are bein suggested shouldn't be too terribly difficult to fix. just mostly minor tweaks.

One thing you ought to know, and it took me a while to get this when i first started posting here, No matter how much you improve it there is *always* going to be room to improve upon it. even the best artists here still get critiqued and nitpicked to death.
I mean if you want to make your stuff better, or focus on one thing, then by all means, post. edit, lather, rinse repeat. But at some point you're going to ahve to settle. If you're making a game using he prites then make the game, by all means. As they are now - and this is just my opinion, they're definitely good enough to be used in a game as they are,

But, i guess at the end of th day you really can't "win". at no point is anyone going to *stop* giving advice on how it can be improved, y'know?

If *you're* satisfied with it, then move on. if youfeel like any futher improvements would just be using up more time than you care to spend, move on. But if you want to make the best possible animation you possibly can, then keep coming back for more.

It's your opinion that matters, not ours.

64
Pixel Art / Re: My game's graphics (Updated June 26th)
« on: June 27, 2008, 04:46:27 pm »
He's not just turning his hand around.
Right now the hand that I see is the right hand at the top of the handle.

Your guy is holding his sword with his left hand in such a way that he must be left handed.
This is could be the reason you're finding this animation difficult, especially if your right handed.


Okay I see what's wrong.. you've got to stop putting the sword STRAIGHT it just doesn't work in animations, you've gotta have the sword lean angled.
No one keeps their sword perfectly straight.
Also the sword shrinks...

That's what i keep trying to say too :\

65
Pixel Art / Re: My game's graphics (Updated June 26th)
« on: June 27, 2008, 03:58:42 am »
You have no idea how glad I am to have someone say that. :D

Well obviously i'd have done things a bit differently, BUt i've critiques as much as my ability permits, really.
I do think the animation could benefit from using different angles for the sword in the swinging frames, and maybe speeding it up a bit. photoshop and graphicsgales rotation tools are pretty good when you need a rough start on it, and generally require minimal touching up to get looking properly.

Even so, i think i'm going to take my edit and give it a life of it's own Think of it as being inspired, eh?

66
Pixel Art / Re: My game's graphics (Updated June 26th)
« on: June 27, 2008, 03:08:42 am »
I decided I'm going to stick with my guns and keep doing it "copy-paste" style. I think it looks good, if at least good enough for me. I made the whole thing two handed as well and added a thrust.



Yes! two handed swing looks tons better!

67
Pixel Art / Re: My game's graphics (Updated June 24th)
« on: June 25, 2008, 07:28:01 pm »
Final version up! Improved the footwork and added another attack. I've decided he's going to have a short combo as he's supposed to be a powerhouse. His weapons are now more characterized as katanas than heavy swords. I'm all psyched to work on my other sprites so... expect a lot of updates this week.



Removed old versions from main dump.

Argh. I still thinkhe should just hold onto the thing. It would make the transition smoother for real.
Try getting up and swinging something in that position. it's...uncomfortable at best


DEPTH!  also if he's a powerhouse, he ought to look the part.

Now don't get me wrong,  i'm not trying to be confrontatonal - and this is very much a case of the pot calling the kettle black mind you, but you're really being rather lazy with it,  whichis really only bothersome to me because it's obvious that you are capable of doing better.

Anyways, a simple technique that you can use toanimate better is start with just the basic "blobs"then add details as they are needed. you'll find that much detal gets lost in the motion and your brain will automatically 'draw' some of it in. Like th way i've done thsi you can "see" the shoulders without them being well defined. of course when you do add in those details it'll only look that much better.




68
General Discussion / Re: Introductions
« on: June 24, 2008, 02:49:01 pm »
Heh, you wouldn't be the first person to make that assumption. I usually take it as a compliment. I'm not entirely sure of my parentage but i'm pretty sure i've got a good bit of northern european blood in me. And I listen to a lot of european metal, (power, Black, prog,  you name it, i've probably headbanged to it.) and if you ever heard me talk you'd never guess i was from hicksville  :crazy:

Which is to say i *do* feel a bit out of place where i'm currently living  :D

And i hate living here except for all the nice foresty places around where I live. It's not not being bothered untill you start geting funny looks for being some crazy long haired devil worshipper (Not that I am, just most folks are here are...well. ignorant. yeah. not terribly fond of the southern baptists. they tend to think in black and white; use the term 'agnostic' and they're pretty sure that you murder babies, kick puppies, eat kittens, ad nauseum.)

69
General Discussion / Re: Introductions
« on: June 24, 2008, 04:15:01 am »
Closest i've ever come to such  a thing; i attended (though did not participate) in an SCA event a few years back.
T'was there i managed to get pretty toasty on mead :) underage drinking ftw. well I'm no underage *now* so i guess maybe not.

anyways, i'm a poor redneck from the southern US, so the odds of me even being able to afford a trip to europe are practically nil.

70
General Discussion / Re: Pixelation has been DUGG!
« on: June 24, 2008, 03:58:11 am »
I didn't even realize how old this thread was ;)

shame on me.

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