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Pixelation
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Here goes a slime
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Topic: Here goes a slime (Read 5548 times)
eishiya
0100
Posts: 1266
Karma: +2/-0
Re: Here goes a slime
Reply #10 on:
March 29, 2018, 02:48:57 pm
I think it still feels contained because the edges thicken up as the slime squishes down, instead of spreading out.
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Vinik
0010
Posts: 211
Karma: +0/-0
Re: Here goes a slime
Reply #11 on:
March 29, 2018, 03:01:49 pm
Hmm, damn, back to it then
I was thinking some superficial tension would justify puffing instead of spreading, and that breaking up rendered more spherical puffs than a contained goo. No escuses, redraw.
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Last Edit: March 29, 2018, 03:06:51 pm by Vinik
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Zanorin
0010
Posts: 189
Karma: +0/-0
Re: Here goes a slime
Reply #12 on:
April 14, 2018, 06:38:11 am
I would really like to see it a bit translucent, with the eyes showing from the back as you said. Maybe it's not gonna work, but I think it could definitely add something
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Half a noob figuring out stuff.
qbradq
0001
Posts: 2
Karma: +0/-0
Re: Here goes a slime
Reply #13 on:
April 15, 2018, 03:08:23 am
I really like this last pass. I really enjoy how the globy edges get bigger. It makes me happy
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GoodyPundit
0001
Posts: 16
Karma: +0/-0
Gamer turn into a game dev <3
Re: Here goes a slime
Reply #14 on:
April 17, 2018, 02:18:41 am
It look awesome now
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Decroded
0100
Posts: 1285
Karma: +3/-0
Oh hai
Re: Here goes a slime
Reply #15 on:
April 18, 2018, 05:45:59 am
the jar effect is mainly from the edge highlights simply moving up and being filled with shadow underneath.
this creates a vertical plane.
try leaving the highlights around the same place but maybe stretch them upwards to form more of a bulge in the middle.
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Vinik
0010
Posts: 211
Karma: +0/-0
Re: Here goes a slime
Reply #16 on:
April 18, 2018, 03:24:50 pm
Alright, thanks everyone, I'll give it another shot and post here!
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