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Messages - BG
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41
Pixel Art / Re: [WIP] Pixel House
« on: August 22, 2007, 01:10:56 am »
Cute house. I think it looks great :)
The roof could need some more work to make it look round though.

when it comes to tiles, I'd say 8x8 pixels would be best if you wanna add lots of details. If not, go with 16x16. Tilesize in old games are always dividable by 8.

42
Pixel Art / Re: Poppin Mockup Continuation
« on: August 20, 2007, 10:53:09 pm »
I dunno... I preferd the circle textured version.

43
Pixel Art / Re: Bad placement issue
« on: August 20, 2007, 10:45:16 pm »
This might just be me, but souldn't the colors of the tail be the other way around? I mean, the yellow part should keep going from his stomach to the downside of his tail, while the upper part shopuld be orange/beown like the rest of the body. It looks to be the other way around right now.

44
Pixel Art / Re: [WiP] Walking Animation
« on: August 20, 2007, 08:27:51 pm »
maybe adding a little shadow on the lifted feet will give him more a "walking" look... right now, he looks like being on slippery ground (or maybe just scrolling dirt below him would just fix this). I preferred the previous speed, though. At that rate, you just can't keep "walking" you need more to "run", which finely coincide with the helmet movement, but would require another kind of stepping.
I'll try adding a shadow beneath him, and change the speed to the previous version, since I don't think you need both a walk and a run animation in these kinds of games (unless he would get a hold of some Pegasus Boots, but that's not likely :P)

Removing the black outline was a good thing, but at some spots you replaced it by a shade that is too bright.
http://img526.imageshack.us/img526/8185/rttas5.gif
Here is my edit. Mostly edited the chin, helmet and the hands.

Also, some places are pillowshaded (the pants for example). It doesn't look that bad in this picture, but it would be a big improvement if you removed it.
I'm darkening some of the outlines at once. Thanks for pointing that out. I'm not a fan of pillow shading, but in the case of the pants, I realy don't see the problem, since they are suposed to be kind of "sacky" (is that the right word?) and loose. They're also suposed to be made out of textile, much like pillows, but I'll try changing it. I'll do anything that helps me become a better pixel artist. :)

Looks like some stray pixels when the visor bounces up. Maybe removing the highlights on the knees when they go far back would help shading.
One small thing that bugs me is maybe it looks like he has no right arm at all and the shield is just stuck on. If his arm were holding the shield, it would rotate differently (ie push it a few pixels to the right for some frames). But i could be wrong.

Definately fix his chestplate somehow. It bugs me so much - looks like a woman's breasts. Pokes out too much, rotates too much also maybe. And the yellow thing,can't tell what that is.

Great piece though - very smooth animation. Keep working on it.
Thanx. I'm working on the shading of his pants, and I'm gonna try experimenting with the shield a little.

About the breastplate...My simple design for this character is inspired by the artwork from the old saturn game Shining Wisdom (Not a very good game, I must say, but for some reason I do have it in both PAL and JP version :huh: The artwork is nice though, if you like typical 90s anime style) where the main character happen to wear this kind of breastplate. Here's a pic: http://www.sega-saturn.net/stha04.jpg
The yellow thing is just a decoration (which will most likely change color for the next update) for his boring armor.

45
Pixel Art / Re: [WiP] Walking Animation
« on: August 19, 2007, 12:18:53 pm »
Thanx, people! :) I also prefer it without the dark outlines. At first I just made it to get the hang of a walk animation, but I've been thinking of putting him in a game.

46
Pixel Art / Re: [WiP] Walking Animation
« on: August 19, 2007, 08:21:54 am »
Yeah, he's suposed to hold a sword, but I've been having some problems with animating it. I'll put up the sword-holding version later. I'm currently studying the animations on the megadrive game Soleil (also known as Ragnacenty)

47
Pixel Art / Re: [WiP] Walking Animation
« on: August 19, 2007, 06:45:19 am »
I tried removing the black outlines and replace them with darker shades. Does it look any better?

48
Pixel Art / Re: [WiP] Walking Animation
« on: August 15, 2007, 06:57:13 pm »
Thanx for the tips! I'm going to study some subpixeling.

I updated it a little, making his "lid" jump while ha walked. I like how it turned out, though it might jump a bit too much. What do you say? Great sugestion anyway, ejay :)

49
Pixel Art / [WiP] Walking Animation
« on: August 14, 2007, 08:46:54 pm »
Hello! I'm new here. Nice to meet you all. :)
I've been doing sprites on my freetime for some time now and I've had tons of trouble animating things. I started on this one a few days ago and I think it's starting to look good. I just added his right arm in a hurry, and will change it once I get the time. C+C appreciated.

I focused on the animations on this one, so try to ignore the boring design. :P

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