This is probably my first 8 frame walk animation. I've never really animated more than a few frames before.
I used the Space Quest 1 space suit for reference...
http://www.mobygames.com/game/amiga/space-quest-the-sarien-encounter/screenshots/gameShotId,266177/... and a tutorial page on walk animations.
http://www.idleworm.com/how/anm/02w/walk1.shtmlSo, here are my problems:
- Too big steps, almost a half run. This is probably easy to remedy though.
- While I did go for somewhat female proportions on the figure, the animation is not very feminine. Perhaps the figure is too hunched for that.
- The hands jerk. I could not quite figure out how to smooth recoil->passing, but I think the elbow needs to straighten out. (Marked them with color, they should be skin tone.) (Are they in the most extreme position during contact?)
- I don't know which frames the head should turn, or if it should turn at all.
- Needs more subpixel movement.
- backback/jetpack is too static.
- Should anything be done with horizontal movement (Head? Leaning the torso?).
So, I'm guessing, smaller steps, head back with dignity. Hands attached more loosely so they follow the arms rather than lead them. Less bobbing/stomping. More torso twist (although I'd need to mark the hip and shoulder with a detail to do that more effectively).