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Messages - McStinkus
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31
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 08, 2008, 09:39:40 am »
Gnarf.  I also have a 6 frame animation of this that will be the standard sprite in the game.  This 12 frame anim is for slomo scenes but encompasses the 6 frame version.  In the six frame anim the movement you suggest is a little more apparent in that his legs increase in speed from both extensions to the opposite extension.  If I misunderstand, let me know what you mean.  (hint: edit)wink wink nudge nudge.

32
Pixel Art / Re: Ninja: Sidescrolling run
« on: August 08, 2008, 09:06:21 am »
usually I don't like the head pivot in run anims.  But here it adds something, maybe because its fairly slight.  I wonder if it would look better or worse if it was even slighter...

33
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 07, 2008, 11:10:17 pm »
The noise is a result of using the select tool and then rotating in gale.  Im not sure what 2d bone using animating software is.  Like Pivot?  EvilEye, I'm going to make teh sword thinner for final polish.  I know samurai and kempo guys wear their swords blade up but they draw  and go into the kempo L stance with the blade held high or back before they strike or whatever.  This guy is going to strike directly from the scabbard cowboy style so I figured it made more sense to position it blade down.  That stuff is easily changeable though if it appears awkward.  So, I think I may go with #2.  I'll try some new poses later however.  Thanks so far!

34
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 07, 2008, 02:52:17 am »
Hey, would it make more sense if his body was pivotting in the opposite direction?  It seems like maybe his arm should be down while his leg is tucked as opposed to when it is extended.  trying to act it out here but it seems goofy (and im sure it is, hopefully some neighbors are watching).  I'll keep playing with it.  whats the name of the animation book everyone reccomends?  I ought to get a copy.
helm, the new avatar is spot-on. 
Editting in a few things I came up with.

Im having fun making these and learning a ton.  I should just have my brother the programmer make it random when you start running which animation you go into and make like 5 so the player doesn't always have to look at the same anims. Or cycle from 1 to 3 to 2 after a bit. but then I have to do transitions for all of them.

35
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 06, 2008, 06:58:30 pm »
Lord Fred- As much as I DO appreciate your opinion, I'm not so interested in whether its easy or not, so thats not my deciding factor.  the fact that you guys appreciate the aesthetic appeal of #2 is important to me.  Before I go with it however, I'm going to try evil eye's suggestion and tweak the first one.  I think the idea of his arm blocking his face is cool but I couldn't get it to look flowy.  I also think it will look weird if he's in the same position standing as he is running. Will have something more for you soon.  Thanks.

36
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 06, 2008, 09:11:41 am »
Update with a few poses I came up with.  Not entirely ecstatic with either of them but they are cool enough.  Anyone have any opinion either way?  advice? CC? ideas? edits?  anything welcome.  This one is mostly from scratch and unfinished.  I mostly like it.  It does need a lot of polish however if i choose it.

And this one is simply his torso from his standing animation torso pasted onto his legs and bounced around some

which looks cool but I sort hoped not to reuse sprites too much.  I mean with a ninja type guy there is so much potential for cool, unique, dynamic poses, that i want to have fun with this and do all sorts of stuff. for some reason i'm having a heck of a time with this.  help!

37
Pixel Art / Re: Spydermine
« on: August 04, 2008, 10:34:12 pm »
The fact that it has a headlight on it implies its going to be dark?  In which case the light may cast shadows and reflect against the little guy.
...
is a really fast edit.  I also sort of changed the perspective, but nothing major

38
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 04, 2008, 09:51:22 am »
Evileye- thank you.  I was up most the night so I worked on the legs, unfortunetely before I got your reply.  I had lengthened the thighs a little bit, but his bowlegged ass still looks like he's been riding a horse for ten hours before he went for this little jog.  It's a little better.  I also fixed the snap somewhat.   

The upper body I haven't addressed yet.  I like your pose, but so did the guys at capcom when they designed strider 2 (which is one of the many influences/refs I used for this along with ninja gaiden, shinobi, ninja scroll, yuma, etc. [but no naruto]).  He'll have his sword on his left (far) side, so I wanted to put his right hand across to the hilt or something but I can't think of a pose I really like.  This is also one of two running states he'll have.  There will also be a dash where he's full out booking it with one arm back one arm straight out so I don't want to undermine the speed of the second run by putting an arm back for this one.  Regardless I appreciate your coming back to critique me.  For now however, its sleepytime.  I will check back later today to see there is any more helpful advice here and then do some more work on him.
I just noticed I forgot to put the layer of his arm back over his leg so it looks even more like he's bowlegged.  which is funny.
and to shoot myself some props, I'm quite happy with the way his pants lag for a second when he brings his leg forward.

39
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 03, 2008, 07:32:50 am »
Here's a step towards filling it out some. 

At this stage I'd love some c+c on the legs especially but where to go with the whole motion of the body.  I decided to go with a high frame animation because I can always take the frames out later and use the high frame count strictly for slo mo scenes.  which I believe is the plan. anyone who wants to offer any advice will be greatly appreciated. Looking at it now, I can see problems with the feet size changing and how maybe his right leg should kick out a little more before contact.  Also, maybe his other leg is too short at recoil?  I've been looking at this jerk for so long I need you guys to tell me what I'm missing or would help.  Thanks!

40
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 02, 2008, 06:02:54 am »
I gave it another shot:  lower frame count more motion in between frames.  I tried to time it so that the speed of the leg increased from the furthest extention down to contact paused at the end of the step and then increased in speed again until the loop started over.  its subtle but it makes a difference I think. 

and here's one with twice the frame rate, half the delay, but I don't think I like it as much

again browsers are slowing this down, but in theory they are running at the same speed
the posture is sort of generic but, i guess thats what I was going for. CC? Edits?
Also, I apologize if I should have editted this into my original post.  If so, please let me know and I'll do that in the future.

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