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Tile work[update: BUSH]
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Topic: Tile work[update: BUSH] (Read 7176 times)
Ryumaru
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0100
Posts: 1683
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to be animated soonly
Re: Tile work
Reply #10 on:
November 15, 2006, 07:50:56 pm
vedsten: thanks, im glad i can move on now
junkboy: thanks, ill definitely try it out.
Adarias: i will be doing the characters, does that clear things up? ill be posting what i have for the base tiles soon, ill definitely need some help with them.
frychiko: yeah, theres not really a contract, we may write something up though, thanks.
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Q.K.
0001
Posts: 78
Karma: +0/-0
Re: Tile work
Reply #11 on:
November 15, 2006, 10:27:57 pm
BTW Adarias, I hired Ryumaru and Niss for this project - yes, the one with Chaz, Itoh, etc.
Anyways, I don't have much else to say right now, the tiles are looking good, and I'm anxious to see how the trees turn out in the end.
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Ryumaru
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to be animated soonly
Re: Tile work
Reply #12 on:
November 16, 2006, 01:49:27 am
yeah so, i officially deem grass tiles demons.
i would loooooove you forever if i could get some tips to help everything coordinate together. its the lack of knowledge of things like this that remind me that itll be a while before im on a proffesional level.
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Ryumaru
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0100
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to be animated soonly
Re: Tile work
Reply #13 on:
November 23, 2006, 11:44:32 pm
update:
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Jad
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Re: Tile work[update: BUSH]
Reply #14 on:
November 24, 2006, 01:04:41 am
that brightest highlight could use some toning down, or even better, just being AA:ed into the bush a bit more. (that would require an extra shade, though, so I figure you don't want to 0:) It just sticks out as something that's now really part of the bush or something. Still, it's über. I'm referring mosly to two largest bushes by the way :0
Way to go mans, though
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' _ '
AlexHW
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Posts: 1037
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Re: Tile work[update: BUSH]
Reply #15 on:
November 24, 2006, 01:13:46 am
nice tiles..
about the step stones thingies.. I'd move the highlights to the bottom.. not the top.. when they're on the top, it makes them look like they are sticking way out of the ground..put the highlights near the closest point to the viewer.
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