Just a test animation for the "Dash Punch". There's something about the end of the animation I can't seem to get looking "right". It need more slow down I think I like this overall though and it's got potential to be the final animation. I can start making polished line art for this now? What do you guys think? What does everyone think of the timing of the attack animation. And what about the timing of the idle animations? Attack animation is (right now, constantly updating)20 frames and idle animation is 6 frames.
I also tweaked the bright highlights and tweaked the original idle animation. Added a slight jitter to the arms and its moving up and down with the torso instead of the opposite way. Is this idle animation better than the other?
Right now I'm not satisfied with how the water tanking storing the brain is looking so I need to look at that right now. Any tips? It's a glass tank. I just had a thought of having an animated sprite type highlight glare that travels up the glass tank and fades in and out...maybe that could help sell the "look" and believability? The simple baby blue bothers of the water bother me too. Maybe bubbles traveling inside? Darker shades of watery blue?
One more question, since I'm aiming for an SNES look, I'd like to adhere to SNES color limitations and whatnot. So I'm limited to 15 colors per sprite correct? I think I'm a little above but it should be easy to dial it back.
Haha, quick update! I added that slowdown I was talking about! I think it looks better.
edit - added updated animation with slow down and asked a question about snes limitations.
edit 2 - uploaded an even more updated animation with more slow down, ease in and ease out, etc. What does everyone think of the animation. It's 20 frames.