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71
General Discussion / Re: Official Off-Topic Thread
« on: August 23, 2009, 11:49:38 pm »
I was thinking about Minish Cap, the Legend of Zelda for the GBA recently and how someone here had been impressed because only one guy is credited for doing all the artwork. This was actually a year back or something, but I started thinking about it some more while looking through my manual for A Link to the Past(GBA). I'd completely forgotten that a lot of the Minish cap artwork had already been completed for the Four Swords supplement. So I went on mobygames to check the credits for ALTTP/Four Swords and I see that the person mentioned in the Minish Cap credits is credited as a Character Designer and there are four other people listed under Graphic Design which I take is a general category meaning they were probably working on all kinds of art stuff. I did a quick check of the artwork credits for ALTTP(SNES) to make sure the Four Swords credits aren't for ALTTP(They aren't).

Unless I'm wrong about what Graphic Design entails, the only conclusion I can draw is that four other people didn't get a proper mention in the Minish Cap's credits. That's kinda bullshit.

72
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 12, 2009, 12:40:49 pm »
Funny coincidence, I'm actually listening to a Pork 'n' Beans youtube video on another tab right now. In a different browser.


73
General Discussion / Re: Excellent resource for anatomy studies
« on: August 05, 2009, 11:57:44 pm »
It looks cool, but the pictures are a bit tiny. I hope they publish some higher res pictures.

74
Pixel Art / Re: Trying to improve
« on: August 01, 2009, 09:05:20 pm »
okay, what program do i need to do that
Graphics Gale and Promotion are good. I haven't tried Promotion, but several excellent animators on this board have raved about it and I trust their judgement completely. There are also some programs listed in this thread that you can investigate.
http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0

Whenever you have a question, try to remember that it's probably already been asked before and do a search. There's a search engine at the top or if you insert "site:website name" into a google search, it will do a search inside of a specific website. For example, to search for animations programs, I would do a google search for "site:http://www.wayofthepixel.net/pixelation/ animation program" without the quotes.

and how do i fix this?
Did you search for those animation threads like I suggested? If you are truly interested in improving, you need to start actively searching out information. This board has been up since 2004/2005ish and has an incredible amount of information available.

Hmm, just tried using the search engine up top and it appears to be broken. Dang. I'm gonna send a message to the mods. For now, here's a thread with some animation advice.
http://www.wayofthepixel.net/pixelation/index.php?topic=5420.0

I found that thread by google searching this site for "running animation" It was the 4th link on the second page.

EDIT: Nevermind, the search engine isn't broken. It just doesn't work with Opera. OK, that's it. I forsake this browser. I cannot stand it any longer. Opera, you may have nice, clean, filterless graphics, but I can't put up with your #%@* any longer. Perma-banned.

EDIT #2: Before I delete my browser and install an old one, remember how I told you that Ptoing has posted a couple times with some nice walking animation examples. Well, if you go to Ptoing's profile, click on the link to view his last posts, and just at the 4th page on his post on Feb.03, 2009
http://www.wayofthepixel.net/pixelation/index.php?action=profile;u=79;sa=showPosts;start=150

75
Pixel Art / Re: Trying to improve
« on: July 31, 2009, 04:19:09 am »
There are a lot of posts where people have made some nice walking/running examples. Probably searching for something like "walking animation" in the search engine at the top of the page should find those posts. I remember seeing Ptoing post a couple times with good examples, so adding his name to the search might also help. It's also important to have an art program with good animation tools. If you're trying to animate in MSPaint, then you're almost guaranteed to fail.

76
General Discussion / Re: Official Off-Topic Thread
« on: July 25, 2009, 02:24:40 am »
I bought Beyond Good & Evil off Steam around Christmas when I saw it going for special. Didn't like it. It wasn't challenging and the gameplay was fairly bland. I guess this complaint could be levelled against Psychonauts, but PN kept me engaged with the characters and the story. I always wanted to keep playing so I could meet somebody new or advance the interesting subplots. I heard BG&E's characters and story are supposed to be compelling or interesting, but... eh, they just didn't do anything for me. Many months on and I can't even remember anything about it. It's drifted almost completely from my memory. All that comes to mind is a pig, a girl with green hair, and some really bland story about benevolent protectors, wait, oppressors. Actually, I'm starting to remember cringing at all the protesters that start popping up towards the end. It kinda came across as a poly sci student's wet dream.

Anybody ever give Vampire Bloodlines: The Masquerade a try? It's a FPS/RPG based on a boardgame property by WhiteWolf. It was made byTroika Studios, which was founded by some core members of the the RPG team at Interplay. That would be the guys who were making RPGS like Fallout. Vampire is a pretty solid effort, Great story, multiple characters and the dialog and in game opportunities are affected by your stats. If you feel like given it a shot, make sure to look for the fan made patch. Troika's games are kinda infamous for various bugs. I don't think it was entirely their fault, though, they were under a lot of financial pressure pretty much over the course of their existence. I even read an interview with Leonard Boyarsky(one of the founders), describing some pretty brutal crunch time he put in over most of their final two games that took him out of the game industry for a short period. And now he's on the design team for Diablo III :D

77
General Discussion / Re: Official Off-Topic Thread
« on: July 23, 2009, 04:42:01 pm »
What's going on with pixeljoint? I thought it was just me.

Been playing Psychonauts over the last week or so, the whole concept is just really cool, the milkman and lungfish stages were amazing. Definitely recommend it (only $10 on steam), though you better have a gamapad/ get it for console. I think I'll have to play more of Schafer's games, I've heard so much praise but I never played any before now.
:y:

Milkmand and lungfish and the Napoleon boardgame  are definitely my favourite stages. So many amazing level designs and variety. Did you only hear about it recently or is something you've known for a while that you decided to take a chance on now that it's $10? And I agree on the gamepad.

78
Pixel Art / Re: Need some help - character sprite for platformer
« on: July 15, 2009, 09:04:47 pm »
I don't understand which one is the updated version. You've said that the left version is both the edit and original. It really doesn't matter that much though, because I can hardly tell the two apart. I wasn't planning to, but as I was writing this, I started doodling in Graphics Galle and ended up with an edit.


It could use some more touching up to make the shoulder pads pop more, but it addresses my main crits of your sprite. 1) The pose is pretty boring. The spine is straight, his arms hang limply by his side. In my eidt, I bent the arms and added some curve to the body, although I think a bit too much to his feet. I think I need to push them forward a pixel or space out the distant foot more. 2) Your shading doesn't desribe hte form of your sprite very well. Some parts aren't too bad, but the front of the jacket doesn't  work well imo. It's shaded almost like it was a cyclinder, when it should be shaded like the front of a box.  3) I should have pushed this more in my edit, but you shouldn't shade every part from light to dark with the same range of values. In your sprite just about everything looks like it's made from the same material because they all have a similar range of light-to-dark values. This makes the head come across as some kind of a helmet instead of hair and skin. 4)Minor things. Watch out for pillowshading on the hair and boots. Also, I think some of the mentioned problems may have been caused by a certain thinking process. Maybe you look at a bland or empty spot on the sprite and think that a realistically shaded sprite wouldn't have these empty spots and thus you find a way to fill it with either detail or undescriptive shading. I think flat shaded areas are just another way of describing texture or making other textures pop and you should not neglect this.

Sorry if all that is a bit harsh. I think the sprite has promise and and should go well with your snowy tileset you posted recently. It looks like it should contrast nicely with your background graphics and read well. It kinda has a Sephirothy-Soma Cruz vibe, both of which get thumbs up from me. I hope this was helpful

EDIT: I was bugged by the left leg and made a quick flip and fix. Reworded a sentence.
EDIT: Looking at it again, I think I lost the character in my edit and it has some contrat issues. I did another iteration with more emphasis on trenchcoat, making armour shiny, and polish.

79
General Discussion / Re: Official Off-Topic Thread
« on: July 15, 2009, 12:00:54 pm »
I've been playing Dwarf Fortress II the last couple of days. I couldn't stand it the first couple of times. Too slow, didn't understand what was happening, hated the interface, absolutely retarded graphics :p but I kept giving it another chance because all the cool kids like it and I want to be just like them some day. And now It's really starting to grow on me.

I think I'm on my 5th fortress. I'm not sure how it happened, but apparently I upset a local goblin kingdom and they've responded by repeatedly trying to exterminate my dwarven race. I used to have almost 50 dwarven kind. Now I'm stuck with a Sheriff and about 6 lame and comatose brothers and my fortress is utterly foul with gases from the all the corpses lying about. The good news is about six migrants were stupid enough to come to my fortress about a week after the attack, so I think I can pick up the pieces and move on. I've got to figure out a better way to defend my fort entrance, though.

It has a 2x3 set of up/down staircases that I think I'm going to knock out. I originally put them in thinking the wagon traders would be interested in bringing their wagons down those steps, but apparentlly that wasn't going to work so I channeled out a ramp instead. The thing that worries me the most is that my sherriff is really stressed out and depressed and I'm afraid he'll jump into a lake soon like so many others. Although, that would be better than the last guy who went batshit crazy from working all alone in the mines and tried to slit everyone's throats. And naturally he does this right after a massive goblin siege when my people were already pissed off about being drafted the first time.

I never thought randomly generated characters could be very compelling, but I think my heart just broke in two when I found out that my first suicidal dwarf jumped in a lake because his wife miscarried their first child. It just pissed me off when I lost a good miner with the next jumper, though :p

80
Pixel Art / Re: Trying to improve
« on: July 14, 2009, 10:35:20 pm »
Still JPGed. Photobucket will automatically convert bmps to jpgs if that's the format you're uploading them with.

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