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Messages - Manupix
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241
Pixel Art / Re: WIP - Go back to sleep
« on: April 17, 2010, 08:00:04 am »
The bird's body is almost seen straight from the back, and its head from the side; also agree with Mathias that it's too close to the spider guy. A step backwards, an extended arm and a slightly more side view would help.
Birds don't have necks like humans do. Maybe check some Horus pics.

Spider guy: agree with comments, it doesn't look connected, doesn't read as spider, and the arm thing is really weird.
Why do you have to crop the image like that? No way to show more of the spider?

Colors are in need of recycling / unification. So far each part has a separate palette.

242
Pixel Art / Re: Eden Sprite With Animation
« on: April 17, 2010, 07:44:28 am »
The sprite is really good, but the anims don't work.

You're trying to reuse / move parts of the still, when you should draw each frame over again; also working separately on parts and limbs is not a good workflow.

Start by drawing the important 4 frames: the contact and passing frames; then you'll add tweens.


243
Pixel Art / Re: Clouds
« on: March 22, 2010, 10:56:52 pm »
The lightest blue on the top doesn't work I think. This kind of clouds (cumulus) don't have transitions on the top, just a sharp white to blue boundary.
Did you use a ref?

244
Pixel Art / Re: tomatohead
« on: March 21, 2010, 11:35:08 am »
Best thing to do would be to get some tomatoes and sketch them experimenting with different light sources and directions.
Don't pixel until you're feeling familiar with how tomatoes behave with light.

Second best: google some refs. In both cases, sketch lots before pixelling.

245
This piece was such a shock when I first saw it in Secret Santa. One of my fav pixels ever.
Don't change a thing. Just upload it to PJ so I can rate it, max points.

(Sorry, useless ass-patting)

246
Pixel Art / Re: Self Portrait
« on: March 20, 2010, 09:48:31 pm »
I love Alkaline's colors, but the light on your face is actually blue in that ref (from blue sky). Just in case you want to stay close to it.

247
Quote
The thinking of [Skin-no dithering] is just a stupid shablone for me and i ignore it. I personally think that everyone should have their own style, no matter what it looks like.
It's probably your English failing you, but this could be read as rudeness... ;)

Anyway, you shouldn't ignore advice about careful dithering. It's a common mistake of beginners to dither too much, badly, and at the wrong time. I did, too.

It looks at first like a good idea for soft transitions, but look closely at your piece and ask yourself: is it really smoother? I would particularly question the left side cheek (ours), and the nose area.
What I see there is pixel noise, without any hint of either volume, texture or shade (things which good dithering might help with, but as NaCl pointed, are difficult).

Extensive dithering in Jaeden's style works better because the colors are very close to each other, so the transitions would be smooth even without.

In any case, dithering should be applied at the end of the work, and checked after (almost) each pixel at 200% (it helps if your software allows you to have 2 windows of the same file: one large to work and one small to check).

I would advise to fix other problems before: color choices, shading, cleaner lines.
The important areas of your face need better construction (I can't explain how to do that!): eyes, nose and mouth.
Look carefully in the photo how your fingers pull at the mouth and eye.

Some areas of your face are pinker, some yellower, some greyer.

The light in the photo is very frontal, not the best option for a reference image. It is also softer than you made it in the pixel.

It's not a bad idea sometimes to color-reduce a ref, to help identify important features. The chosen number of colors can show different options, as here with 16 and 17 colors.


248
Pixel Art / Re: Time Machne
« on: March 06, 2010, 01:15:23 am »
Quote
I have no idea where to go with the shading

Not surprising, since this ref is flash photography: the worst possible kind of light, the photographic equivalent of pillowshading.
Look for other images with better light, don't need to look like this machine at all.
Check a real CRT if you get a chance, experiment with various kinds of light.

249
Pixel Art / Re: Dithering Practice (cartoon wolf)
« on: March 04, 2010, 12:41:57 am »
That's an interesting texture on the very tip of the paw, it gives a woolly fur idea.
The middle part is less convincing, because the texture direction (45° upward) doesn't look right.
The upper part is too noisy; checker patches are too large (flat) and isolated pixels are never a good option.

Killing the shadows: rather, just making a very different light source (soft, top-down) from that of the original sketch (hard, sideways). It could be an option too.

250
Pixel Art / Re: Run-Away Battle Ostridge(wip)
« on: March 04, 2010, 12:29:50 am »
There's no way you can pixel sand (I think), only thing you can do is suggest sand by pixelling good-looking dunes (mostly) and other stuff (maybe).
Step one: get a good idea of the many ways dunes look like.

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