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Messages - Aviron
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1
New version of the running animation, adding your suggestions as well as I could. (The head is still moving too much in my opinion, but I don't know how to fix it)



2
Here's my first attempt at animation, a quick 8-frame running cycle. I still have to redo the limbs and the body is maybe moving a little too much, though:




3
they look pretty good.
What kind of direction do you want to go?
At the moment the characters use a stiff posture that doesn't emphasize more of the characters form or shape, so it's hard to tell whether you want it stiff or if you're looking to express more shape/body to the characters. Maybe this is something to experiment with?.. looking at how to develop the volume of forms.
¿What do you mean with shape/body? (I'm sorry, english it's not my native language)
I drew the sprites in those postures because they were easier to draw. I want to use them for a game though, so I guess my new direction would be to try more dynamic postures to animate them, maybe doing a small walking animation? I can try to do one, but I'm worried about not being able to give the legs a good shape.

4
Pixel Art / First Attempt at spriting ever, looking for some critique
« on: June 22, 2012, 06:27:41 am »
So after reading almost every tutorial I could find and spending 6 hours with Graphics Gale I've been able to do some 32x32 sprites I can consider at least decent, and before trying to do anyting else I thought I could use some advice:






Any kind of critique or comment would be nice!

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