Regarding my sprite:
I think the scanline sprite limit thing could be avoided by either:
A, Having the arms and legs baked into the same sprite chunk when he's not extended.
B, Flipping the arms up or to the sides. The arms could be floppy and flail about as the body bit moves.
I didn't align much of the stuff to an 8*8 grid, so quite possible I'm being inefficient there.
As for highlights, they're generally not done on early MM sprites because the of the color limitations, so I thought it would be more consistent to remove the highlights.
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Silent assassin might not be the best term. Silent... lone commando, Silent Ronin. Silent one man army. Whatever. Assassin might be the wrong term because assassins may spare the body guards of their target. Megaman's mission is assassination though. His goal is to eliminate the leaders of a a regime. Perhaps in speed-runs he's more of an assassin, only killing grunts when he absolutely have to, getting swiftly to the boss.
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The EU artwork (which I have) was different from the crappy US one. The JP artwork was the most faithful. MM9's cover is playing on the US cover, not the EU or JP one, so the joke is kinda lost over here.
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As for my MegaGirl designs. Yeah, the Crash girl turned out the best. I've been wanting to return to that project for some time, but... I have a lot of projects. Perhaps such a project could be posted in the low spec forum? Going from low spec to high spec while staying faithful to low spec might be something that is interesting to this community.