I dug this up for a thread over at TIGSource, but I thought you guys might get a kick out of it. This is, with the exception of some MSPaint stuff when I was middle school, I *think* the first pixel art I ever made:
It was for a game I programmed in the fall of 2003 in about 120 hours. I think I was 21. So all you 17 year old kids on here who are already way better than I was at 21...I hate you. I used an existing engine called DXFramework or something like that. It was okay, nothing amazing but not really bad (aside from being like a bloated 10mb). I also did the atrocious music
Cool features include being able to change all the levels and gfx and the level select menu externally, and decent 2 player gameplay. Horrible, horrible aspects include AI i wrote in one night, abominable music, some buggy collisions here and there, and the pixel "art"
EDIT: I thought I should upload the game's title screen too, for full newb-tastic frikkin horrible pixel art maximization:
Check THAT out.
You know what lets keep the flood of frikkin awful old pixel art going, shall we? A couple months after I finished the game I did my first ever mockup as a gift for my dad, who worked this pretty dull job in an office building in Arizona at the time:
We all have to start somewhere right