Does anyone feel meh at the graphics of Other M? I'll admit I haven't played the game yet but from the screenshots the game looks so... boring compared to the Prime games. Nothing pops out as amazing or breathtaking... or artistic. It all looks so dull. Like I said I haven't played the game, but all my impressions from screenshots are that everything just gives me the feeling of "good enough."
Other M's graphics are quite odd, they look so "videogame" that it feels very sterile.
I enjoyed Other M though, it absolutely has flaws and some pretty big ones at that, but I think it manages to hit a few of the notes that the Prime games didn't even swing at.
The main thing I always feel disappointed with in the Prime games is how Samus feels like a tank.
If she had a sense of agility like in Mirror's Edge and perhaps a similar "edge grabbing" control thing like the Call of Duty games I would be pretty damn happy. The best example of Retro not recognizing how important controlling Samus feels are those stupid little platform edges you can grab in Prime 3, having Samus only be allowed to grab specific parts of specific platforms is already pretty bad, but it just feels so awkward jumping into them and triggering a cutscene of her pulling herself up every time. It wouldn't be as bad if the camera at least stayed inside her helmet, but it changes to a fixed angle so it can completely break the immersion.
Also, you should have been able to see her body when looking down, every FPS should do this ffs.
It's interesting how different people think Metroid games should focus on different aspects in order to be more "Metroid," the atmosphere is probably second to the controls and handling of Samus on my list of priorities.. I don't think I really care that much about how linear or story driven they are.
edit-
I have not pixelled anything in ages, at least I still feel disappointed knowing that.. I'll try to be more active here again.
btw
Ptoing, did anything ever come of that U-head concept?