Beautiful stuff.
Digging the new Hallows winter concept art. Both odd and interesting how the summer-ish one and Hallows scene use the
same exact composition. Makes the represented divisions feel, as in - on equal footing/equally matched, yet distinctly different from each. Like races in an RTS. Starcraft's Terran, Zerg, and Protoss are (supposed to be) equally matched, yet are complete different from one another.
This post, showing the mysterious Hallows division silhouettes - it's painfully inconsistent that "Diablo" has inner gradients but the others do not.
Depending on how much of the character's design you want to give away, I highly recommend consistently using either means of painting a mysterious shadowy silhouette.
How are you coming up with all the cool names for each card?
Names are tough.
. . .
Thank you so much for your kind comments! Regarding your comments about the isometric painting, there will be some aspects of the game where we will be combining both iso and top down perspectives in the game. This will provide you with more options for exploration as other games such as Diablo have done in the past. Your orthographic project sounds interesting, what is it about?
. . .
Wish I could expound. But at this time, I cannot. SSSSHHHHHHHHH
Keep posting!