Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - infinity+1
Pages: 1 ... 11 12 [13] 14 15 ... 17

121
Pixel Art / Re: standing animation
« on: October 28, 2007, 08:12:57 am »
yeah yeah, i like that hat coming down that far. i'll tinker with mine when i get the chance.
also, i like the slightly less orange skin mid tone you have.

yeah, a friend of mine is going to program a simple demo tomorrow so i can see how everything looks.

122
Pixel Art / Re: standing animation
« on: October 27, 2007, 04:43:17 pm »
alright, alright. tweaks here and there, and i think i've got something i'm happy with.

EDIT:

working on a jump now. thoughts?? i know the gun isn't in his hand yet.

EDIT (again): colored the jump:
enjoy the awkward other sprite remnants jumping around as you watch the actual jumping animation.

123
Pixel Art / Re: standing animation
« on: October 27, 2007, 03:42:34 pm »
well, that one little pixel was supposed to imply a kind of medium length hair or something. maybe it's unnecessary.
i made the head bob a bit, just to see what it would look like. not sure if it's too much. also, i made the pistol arm have a little bit of movement.
thoughts?

and for comparison:
(old)

i think next i need to worry about the arms.

124
Pixel Art / Re: standing animation
« on: October 27, 2007, 03:02:07 pm »
after looking at my frames for the run, i noticed a couple little things that made the whole thing suffer.
for one, the left leg was coming out farther than the right foot (by a lot) making it look odd. (thanks zyndikate)
and also, i added a little animation to the hat. i think it helped a lot. it kind of implies a little bounce without going overboard. i think.



sorry for the sloppy edit.

125
Pixel Art / Re: standing animation
« on: October 27, 2007, 07:50:43 am »


couple of updates.
also, working on some level design stuff. my first ever. gotta admit, i'm getting some inspiration from souly's (in my opinion, mega cool) Lectro stuff.



sorry for awkward white boxes with no transparency. i was lazy.
also, i'm messing around with arne's palette right now, if that wasn't obvious.

EDIT:

126
Pixel Art / Ghost Hunting Ghost (formerly "standing animation")
« on: October 26, 2007, 02:08:44 am »
working on an idle/standing animation.

..slower..

maybe the green on the chest goes up too much. i like the way the hat kind of tilts.
anyway, maybe i can get some feedback.

pants are still pretty WIP

also, it's intentionally supposed to be viewed at 2X

UPDATE: scratch a lot of that. i decided the sprite was choppy and bad from the start, so i reworked it. here's a cleaner version of what i was going for.

and also

127
Pixel Art / Re: animation help!
« on: October 24, 2007, 10:29:45 pm »
you're going to have to get over the embarrassment and show your progress so far, so we can see how to make it better.

trust me, i had a terrible run animation on here a while ago, and by the end of all the criticism, it looked wonderful (to me, heh).

just with the stance right now, to me it looks like his body is facing right, and his head is looking left.

128
Challenges & Activities / Re: Mockup Frenzy #5: Horrorween!
« on: October 18, 2007, 09:31:22 pm »
if we're voting, i'd go with the smaller head.

129
Challenges & Activities / Re: Mockup Frenzy #5: Horrorween!
« on: October 17, 2007, 10:19:31 pm »


very WIP at this point, but the concept:
you're brother has run out into the woods, and you must find him before he is killed by (insert evil monster). The timer goes up and it's only function is to provide a player with time records and stuff. the other bar is the younger brother's life bar.
I'm going to add a little icon eventually (maybe like a shoe or something) with the intent of making it seem like you gather clues to find him faster. also, there will be an inventory, including items like a whistle, a stick and a flashlight

probably a lot deeper than it should be at this point. haha.

UPDATE:


130
Pixel Art / Re: Newbie presents
« on: October 17, 2007, 01:59:55 am »
you might try making a different head for it, just to see if it makes a difference? the body looks good
anyway, welcome

Pages: 1 ... 11 12 [13] 14 15 ... 17