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Topics - thetooth
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Pixel Art / [c + c] Neo platformer
« on: December 06, 2012, 03:58:13 am »

Title Screen

In game, enemys and lighting effects

Wall jump!

Attention: Some of the art used in this game has been borrowed, they will be replaced with my own before release so settle down.

I'm currently working on a little platformer to further my programming skills and was wondering what people think of the current art direction, the idea being something similar to cave story but focusing on doing long jumps maneuvers (similar to super meat boy) but without any of the rpg elements.

There is heavy post processing thats all implemented on the GPU(none of the screen shots have been edited, just cropped), things like film grain and highlights are already in use.

Also if you noticed the title is a direct rip of Metroid on the NES but with the Pantone equivalent pallet.

Things i actually drew:
  • Brown and green blocks
  • Character
  • UI and Title
  • Water
Everything else belongs to their rightful owners(which i don't remember).

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General Discussion / Hand Anti-Aliased Bitmap Fonts
« on: November 13, 2011, 01:39:28 am »
Hi, i'm working on a project thats being released on a handful of embedded devices, it contains a lot of text so a decent font is required.

What i'm looking for, is a collection or pointer to some __pre anti-aliased__ bitmap fonts. As i don't have the option to implement a full blown freetype renderer i need the fonts to be pre-rendered as a fixed width table.
Heres and example of what i mean, from the grafx2 project:


I'm pretty sure these were done by hand, as i've fond it impossible to render any fonts at this quality. So where can i get more like this, or how would it be possible to convert aliased fonts to a much smoother variant?

P.S. to be clear i'm looking for small(6x8 px) fixed width fonts that can be used in a console as well as normal screen text.

3
Link to MASSIVE picture


...and not any good at it :P

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General Discussion / Best game GUI's
« on: November 30, 2010, 08:42:27 am »
Just like to know what everyone thinks is a exceptional job at UI design and implementation. As i'm making a game myself i need some ideas for menus, HUD, etc.
The best i've seen would have to be the menus in Advance Wars 2, everything just worked perfectly and the way the sound and animations match up is awesome. 2nd to that would be Mother 3, so simple yet omg, perfect!

Attach images if you can :p

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Pixel Art / Company logo 2011
« on: November 28, 2010, 03:57:56 pm »

'a' for Ameoto Systems Inc.

what you guys think?

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