AuthorTopic: [WIP] Game art  (Read 4909 times)

Offline HayovR

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[WIP] Game art

on: December 21, 2015, 04:58:16 pm
Hello folks,

After not doing anything pixel art related for a couple of years I just got back to it. I am working on graphics for a game and am in need of feedback.


I mainly seem to be struggling with a the palette. Sometimes the balance seems off and I am forced to use only really light (close to white) colours for the background for the objects in front to stand out.

Offline Pusty

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Re: [WIP] Game art

Reply #1 on: December 21, 2015, 07:15:31 pm
Looks good to me although the background doesn't really match the rest because everything has 3 or more shades expect the background.
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Offline dpixel

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Re: [WIP] Game art

Reply #2 on: December 22, 2015, 04:31:45 pm
The background trees seem a bit too light.  And the yellow on the grass seems too saturated.  Although, I always struggle with greens and yellows. 
Overall though, this looks great. 

Offline Crit Nasty

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Re: [WIP] Game art

Reply #3 on: December 22, 2015, 08:52:40 pm
I think it looks awesome. As for the trees in the background, why not just make them appear "closer" and make them a few shades darker; almost near the color of the tree up front. Also, your grass/dirt tile's shadows that are admitted from the grass blades/vines feel a bit off, especially with how you have a gap down effect of the shadow.

Other than that I really love your background. I like the style of your cloud and the dirt is perfectly crafted. Your character is spot of too and completely definable. Thank you for sharing!
One does not simply crit.

Offline HayovR

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Re: [WIP] Game art

Reply #4 on: December 23, 2015, 11:41:18 am
Thanks for the feedback guys!

In general, should the lighter shades be less saturated (as in the light parts of the skin and grass for example)?

Offline HayovR

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Re: [WIP] Game art

Reply #5 on: December 23, 2015, 07:11:58 pm
Second version:


Made the grass less saturated and the background darker. Also added (tile-based) mountains.

Offline Crit Nasty

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Re: [WIP] Game art

Reply #6 on: December 23, 2015, 07:28:49 pm
Love the additions to the background! Those are some awesomely simplistic hills haha. I like your style and the addiitonal cloud really fills the rest of the sky nicely. With the sahdind you've done on the second cloud, I would go back and add some shading to the first cloud to keep with the new cloud-style you've shifted to. The trees look great! They appear much closer and are colored nicely. The fence now looks further away though, as you've lightened it up quite a few shades; I liked how close it felt before--gave it a stern sense of "this is where the doundaries are" with a firm side scroller style boundary limit. With the fence being lighter, it definitely escapes from from that. I believe the new hue of your grass feels a bit off. I tihnk it's too "minty" now and takes away from the warm feel you had before. The new color of the dirt compliments the scenery nicely; well done on that, too. All in all, It's coming to gether well and I'm looking forward to seeing any new updates that you'll share with us!
One does not simply crit.

Offline HayovR

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Re: [WIP] Game art

Reply #7 on: December 24, 2015, 01:57:13 pm
Thanks!

Another update:


Worked on the mountains a bit, added a barn and a layer of trees in the background.

Offline dpixel

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Re: [WIP] Game art

Reply #8 on: December 24, 2015, 03:03:19 pm
That barn is really nice and the extra contrast on the fence pulls it together. 

Offline Pusty

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Re: [WIP] Game art

Reply #9 on: December 24, 2015, 05:53:21 pm
yeah the barn looks very good! I love the colors you used , also the background looks way better then before.
Only thing is the cloud in the middle looks kinda too big.
Just a random hobby gamedev passing by O:
[Ludum Dare][Itch.io]