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Alien run cycle
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Topic: Alien run cycle (Read 2741 times)
ZeroByte
0001
Posts: 25
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Alien run cycle
on:
February 08, 2009, 06:52:10 am
Took a break from programming stuff by working on an animation. Decided to pick up a character I've pixelled so very long ago.
Meet the skulk. Now see it run. Run skulk, run.
Skulks are from the HL mod
Natural Selection
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Souly
0011
Posts: 957
Karma: +0/-1
Killer of threads.
Re: Alien run cycle
Reply #1 on:
February 08, 2009, 07:02:27 am
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ZeroByte
0001
Posts: 25
Karma: +0/-0
Re: Alien run cycle
Reply #2 on:
February 08, 2009, 08:06:26 am
Thanks for the quick reply and sorry for making the editing process more annoying than it should be. Here's my edit. Fixed some of the lighting on the rear legs.
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