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Messages - nessx007
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11
Pixel Art / Re: [C+C] Title Screen Landscape (dithering help!)
« on: July 10, 2016, 08:29:12 am »
Thank you for those resources! And the suggestion for a more nebulous approach to the shapes. I usually prefer a clean-cut dithered look rather than a potentially messier whisp-y style, but I couldn't deny that it would probably be a good fit here. I landed somewhere in the middle with some scattered star-dithering mixed in. Here is the update if anyone has any thoughts (any/all feedback is appreciated!):


12
Pixel Art / [C+C] Title Screen Landscape (dithering help!)
« on: July 09, 2016, 06:52:09 am »
Hey guys, just spent the better part of a full day working on this thing, but there are still areas lacking polish. I got as far as I could before I got fatigued on detail work. And whats more detail intensive than dithering? Welp, you might notice my sky banding has none at the moment:



I tried a couple variations but wasn't happy with the results (either too tiny/unnoticable, or too chunky). Having the banding arc'd like it is might be part of my difficulty, but I'd be curious on any suggestions from you guys (since there are a million and a one ways to dither something).

As for the rest of the image, I'm open to any CC as well! This is a title screen background for an iOS game I'm working on. There will eventually be text/buttons over this image as well.

Thanks in advance!

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Hi, I'm CyanPrime - An indie dev, and now I'm also a amateur artist.

I've been programming and making games for 10 years.

I just started taking drawing extremely seriously about 6 months ago.

I hope we can be friends here.

Welcome! Cool to see someone coming in with a seasoned background in the field. I'm sure you'll find everyone here very helpful and pleasant to interact with (as a somewhat recent pixel artist myself, that's been my experience). Be sure to share some of your stuff, old and new!

14
Pixel Art / Re: [CC][WIP] 3D "Victory" Text
« on: June 30, 2016, 08:34:23 pm »
Ahh yeah I must've pulled the plate element from my old project file (since it's just a flipped version of the victory one), ill be sure to get those matching.

And thanks for the rest of the edit suggestions, I'm all for consistency so now that those things have been pointed out I won't be able to unsee them lol. Back to work! Thanks again,

15
Pixel Art / Re: [CC][WIP] 3D "Victory" Text
« on: June 30, 2016, 02:28:15 pm »
Little bump just to update with the "Defeat" plate (to avoid making a 2nd post).



Open to critique on this one as well!

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Looks fun! Haven't seen many people take the original gameboy tint aesthetic either. Will definitely keep an eye out for the release.

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Pixel Art / Re: [CC][WIP] 3D "Victory" Text
« on: June 29, 2016, 04:39:47 pm »
Oh wow, I'm blown away how much a difference that makes. The slight AA and the flipped reflection shading were those final polish touches I didn't even know I wanted (as you might've guessed, I made the reflection the lazy way, by copying the text layer and scaling it beneath the original, only redrawing a bit here or there). I actually like the slightly more intense gold here too. I had lost some saturation in shifting opacity around for the reflection so its nice having it brought back in.

You did some serious detail work, I owe you one! (and ill go ahead and apply the AA to the other letters next).

After that, it's on to the DEFEAT title. Thanks again!

Bonus: if you're curious what we were working with before, and why I was adamant on updating it, here's the titles from many months ago:



18
Pixel Art / Re: [C+C][WIP] Monkey Time
« on: June 29, 2016, 01:53:48 pm »
Looks good overall, I think you're definitely about set to move forward! My only comments would be mere nitpicky things, but hey, I guess since you asked:

Something about the background layers coloring/contrast seems slightly off compared to foreground. I know it's standard practice to adjust the brightness/saturation/detailing of backgrounds to keep the foreground elements readable, but my overall impression is there's too heavy of a shift to pink-ish tinted hues. And maybe that's intentional because of sunset-lighting or something but I still feel like it could use more of an orange/yellow vibe instead. And maybe the sky dithering could have less color values to match the number of shading hues in other parts of your environment.

Anyway, nothing major, you've definitely got something nice here. Which platform will this be on? Be sure to share again when it's out!

19
Pixel Art / Re: [CC][WIP] 3D "Victory" Text
« on: June 29, 2016, 10:31:01 am »
::Update!::

I think im about settled on this as finalized, just added a bit of detail to the gold plate (I really like chunky dithering for some reason, but if it looks too weird let me know lol), fixed some edges/shadows, and added the reflection. But now I'm undecided on how much/what color the reflection should be. Here's my current options:

Subtle green/gold mix reflection (might not stand out enough?):


Gold tint reflection (more accurate to how gold actually reflects?):


Not-so-subtle green reflection (has the most visibility?):


If anyone has any thoughts, do share, and thanks! (I might be leaning most towards the greener one at this point)

20
Pixel Art / Re: [C+C] Deck of Cards : Back Image
« on: June 29, 2016, 09:50:14 am »
I like the vintage vibe of that ornamenting on the edges! And I think it being white actually looks good (I feel like its pretty common to have prominent white areas in card designs).

The only thing I'd consider is redrawing the text to match the pixel size of the edge designs (or vice versa). Having two different scales of pixels kind of creates a clash, like you're working on two grids. Just a thought (and it depends on personal style as well)

edit: oh, and agree it could use some kind of centered design element. i recommend googling "playing card designs" and look through for something you like. From what I've seen, you can make a center design out of two mirrored elements (which in your case would mean making some kind of ornamented emblem out of words "Pixel Deck", maybe put them closer together, add some stylization) or you can keep the text where it is, and add some kind of stand-alone ornament directly in the center that matches the style of the edge designs (I'd recommend making the "pixel deck" words smaller if you do go this route just to preserve some of the negative space). Good luck!

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