Seems I got some extra time so I'm going back over and fixing the stuff mentioned here. Initially I left her right arm relaxed because I thought it gave a gentler look to the piece, but people keep bringing up that it looks cheap, so its time to change it ^^U.
@AdamAtomic: =\ Wasn't really sure what to do with that arm, I thought about putting it out more early one, but it seemed to tense/rigid. So I just had it lay there...lifeless and boring >_<
@Adrias: Yeah the hair is blowing that way from wind, not the turn, I'm not exactly sure how to improve it. Perhaps make it turn away from the viewer abit? As for the coloring, I started the piece as a pure gray scale image, as an experiment. I knew I'd need a minimum 8 tones, but I wanted the shines to be smoother, so I added 10 instead. I pixeled the entire image in grayscale, then started to go over it with color (graphics gale has a color replace tool to speed that up). I did it that way since I have a hard time determining exactly how many colors I will need to keep things as smooth as possible. I have a hard time figuring out how to balance high color counts. Thats one reason why I gave up that huge portrait I was working on awhile back. This gray scale thing is a bit easier for me as it helps me figure out where all the pixels need to be before I apply the color.
@Helm: Hmm you got some points there, her right shoulder should come down... legs closer together, I'll see what I can do. Thanks for brining those points up.