Very talented, good work.
Thanks for the kind words
Ah! So you do use a technique like that! Very cool stuff. I'm personally trying out techniques where the game engine gets access to the 3D models for lighting information, cast shadowing, etc. You could also bake a lot of it I guess, though for dynamic lights, it gets faster to just keep the model on hand I feel. Normal maps I hand pixel.
Wow, that's interesting. I can actually imagine that working pretty well. There's potential problems with clusters I guess but if the overlay isn't too strong it doesn't have to show through. Do share if you feel like it, would be cool to see
I'd never considered doing it for fluid animation, that makes a lot of sense actually. Thanks for sharing your workflow
You bet