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Pixel Art / [C+C] [WIP] Final Boss for a NES-like platform game
« on: March 19, 2016, 01:19:47 am »
Hello,
This is what I'm working right now, it's the final boss of our game so I'd like to draw it as well as possible.
Just in case you clicked here by accident, I'll put the images under a spoiler tag ;)
-Don't pay too much attention to the outline's broken/dirty pixels on the horns, claws, etc. They still have to be cleaned.
-What do you think about the design? Do you like it? Any idea to improve it?
-And the pose, do you think it's ok?
-I never made a sprite this large, so I'm a bit lost in some areas. Should I draw the outlines with the same thickness as the rest of enemies (1 pixel) or maybe I should make it thicker (2 or 3 px, like I was testing in the claws)? Maybe thicker outlines and normal inner lines?
-Should I use dithering or not? I'm using a little bit on the purple conjunctions from its shoulders and lower body but I wonder if I should continue using it there or not. Or maybe I should use it also on other parts of te drawing?
-I'm really bad at drawing proper lighting, any help please? ^^U
-Anything else that you think could improve the enemy would be really welcome :)
This is what I'm working right now, it's the final boss of our game so I'd like to draw it as well as possible.
Just in case you clicked here by accident, I'll put the images under a spoiler tag ;)
This is (more or less) the stage in which the boss will appear. It's divided in two parts and the gravity changes in each one.
This is the current WIP. It's in pieces (hands, forearms, arms, chest, etc) so I removed the right arm to reveal the abs.
I know that the torso is maybe a bit too long, but I fear it needs to be like this so the monster fit the stage. He also has got 2 tails made with several circles and a spade, more or less like this one.
Sorry for using green as BG color but having as much grey skin as it has it would be better this way, if I'm wrong tell me and I'll change it to transparent.
This is the current WIP. It's in pieces (hands, forearms, arms, chest, etc) so I removed the right arm to reveal the abs.
I know that the torso is maybe a bit too long, but I fear it needs to be like this so the monster fit the stage. He also has got 2 tails made with several circles and a spade, more or less like this one.
Sorry for using green as BG color but having as much grey skin as it has it would be better this way, if I'm wrong tell me and I'll change it to transparent.
-Don't pay too much attention to the outline's broken/dirty pixels on the horns, claws, etc. They still have to be cleaned.
-What do you think about the design? Do you like it? Any idea to improve it?
-And the pose, do you think it's ok?
-I never made a sprite this large, so I'm a bit lost in some areas. Should I draw the outlines with the same thickness as the rest of enemies (1 pixel) or maybe I should make it thicker (2 or 3 px, like I was testing in the claws)? Maybe thicker outlines and normal inner lines?
-Should I use dithering or not? I'm using a little bit on the purple conjunctions from its shoulders and lower body but I wonder if I should continue using it there or not. Or maybe I should use it also on other parts of te drawing?
-I'm really bad at drawing proper lighting, any help please? ^^U
-Anything else that you think could improve the enemy would be really welcome :)