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Pixel Art / Re: Johnny J - Animated
« on: February 07, 2015, 04:57:58 pm »
Thanks for the input
Yeah flashback had 20 frames for the full cycle, blackthorne had 16; each without transition.
Actually it would require some redoing. The animation is created so it moves 3px per frame (see the guide pixels below the floor). That is not deliberately, it simply happened to fit the first attempt pretty good. Simply adding inbetweens would result in a 1-2-1-2.. frame offset and probably remove all fluidity.
I'll likely need to adjust it so it moves 4px per frame so i can add inbetweens evenly. Not sure how that will affect the animation yet, but it is something i'd want to do as well, as currently there's an obvious skip between frames.
I'll need to keep these things in mind making further animations, so thanks pointing it out
Ok, looks like the modifications were minor. I was able to adjust the limbs movement easily and in return got an even better range of motion for the legs.
I added some inbetweens and it turned out quite smooth
20frames per cycle, currently at 50ms per frame
I did some modifications to johnny. gave him a jacket because i guess it's quite cold in caves, and it makes the animation more lively.
Yeah flashback had 20 frames for the full cycle, blackthorne had 16; each without transition.
Actually it would require some redoing. The animation is created so it moves 3px per frame (see the guide pixels below the floor). That is not deliberately, it simply happened to fit the first attempt pretty good. Simply adding inbetweens would result in a 1-2-1-2.. frame offset and probably remove all fluidity.
I'll likely need to adjust it so it moves 4px per frame so i can add inbetweens evenly. Not sure how that will affect the animation yet, but it is something i'd want to do as well, as currently there's an obvious skip between frames.
I'll need to keep these things in mind making further animations, so thanks pointing it out
Ok, looks like the modifications were minor. I was able to adjust the limbs movement easily and in return got an even better range of motion for the legs.
I added some inbetweens and it turned out quite smooth
20frames per cycle, currently at 50ms per frame
I did some modifications to johnny. gave him a jacket because i guess it's quite cold in caves, and it makes the animation more lively.