Okay, so the most pertinent restrictions to pixel art according to this
http://en.wikibooks.org/wiki/Super_NES_Programming/SNES_Specs are:
- Maximum colors per layer per scanline: 256.
- Maximum colors on-screen: 32,768 (using color arithmetic for transparency effects).
- Resolution: between 256x224 and 512x448.
- Maximum onscreen objects (sprites): 128 (32 per line, up to 34 8x8 tiles per line).
- Maximum number of sprite pixels on one scanline: 256.
So, allow me to make sure I understand this... You don't have to worry about this as much when you're working on a modern PC lol
assuming 256x224 resolution, you've got 224 scan lines, but I think that's about all I get here lol. Once we get to onscreen objects and sprite pixels on a scan line, I'm confused.
Also, who do you determine what an acceptable color is? Ptoing, you and that wiki agree that you can use 32,768 colors on screen at a time... is that ANY combination of colors, or a specific combination?
Am I over complicating it? ^_^