So, I've been considering a short top down shooter and started making the first map for it today. This warehouse is bare right now but I just wanted to get the basic shape down before going too far. It's going to be littered with crates arranged fairly simply to provide a lot of cover and quickly break the player in to the controls and gunfights etc. It is only a short section but will take longer to navigate once the crates are in place.
The player starts at the red door and makes their way towards the brown door (the elevator doesn't work until later in the game). I'm also looking to add a desk with a PC and an open signing in book on next to the brown door, as well as yellow lines over areas where the warehouse manager doesn't want their staff to leave crates, and maybe pop some pieces of paper on the wall, notes, posters, possibly a calendar or something to give the room character.
Anyways, take a look at it's current and early stage, let me know what you think.