I see what you mean. It only pushes him back for a moment, instead of the duration of the beam. It makes it seem like it only has a week, initial push. I think I'll turn the beam into a two-frame burst, and work on making a more dramatic animation for the laser. Thanks.
Melee time! When not spewing forth unholy energies, Little Biggs spends his time pretending he's a MMA champion. I'll be working on strings of attack combos that he'll be able to pull off with the right amount of button mashing. This is the opening attack. Little Biggs doesn't play games or use any little "jabs", he goes all-out. I feel unhappy about the motion blur in this one, but I can't pinpoint the problem.
If I remember my lessons in animation correctly, you need to work on your anticipation and reaction. Feel free to correct me if I'm wrong on this.
1) Antic - pre-action. Put a little more emphasis on the wind-up of the punch, like he's really putting power into it.
2) Action. Pretty good, but it seems a bit stiff and slow. He's lunging forward, which is good - he has to really throw his body forward with the punch. Think of it as a \ turning into a /, or an imaginary curve of action. Maybe cut the number of frames used, but put more emphasis in the transition as well.
3) React - post-action. Start a A, draw back (windup), shoot past B (punch), and snap back to B (pull/stagger back to idle stance).
You can also find research drawings and videos online of punching in action, if necessary.
Edit: consider me corrected! Thanks, Jad!