AuthorTopic: Stop, hammertime.  (Read 5971 times)

Offline Souly

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Stop, hammertime.

on: October 12, 2006, 02:12:21 pm
Okay so I originaly was just playing around with the brush tool.



Then I tried working on the actual anatomy and such...
Now I have two different arm positions.


« Last Edit: October 12, 2006, 11:33:40 pm by Souly »

Offline dtek

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Re: Stop, hammertime.

Reply #1 on: October 12, 2006, 06:44:20 pm
he's missing his Hammer baggy pants  :crazy:, mind you they're a bit dated now...

Offline Souly

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Re: Stop, hammertime.

Reply #2 on: October 12, 2006, 11:34:04 pm
Whoops, for some reason the first one dissapeared. D:

Offline Blick

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Re: Stop, hammertime.

Reply #3 on: October 13, 2006, 12:07:27 am
The second pose has more power too it and looks more dynamic overall, the legs should probably be turned a bit more and I really don't like how you've been making shirts so awkwardly baggy lately. It really confuses the back of the character in the turned position. I'd say tighten the shirt around the upper back and have it fold in a spiralesque line from where it'd bunch under his arm and drape down to the lower back, but try to avoid the conelike look of the shirt you've got going as of now.
« Last Edit: October 13, 2006, 12:09:30 am by Blick »

Offline robalan

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Re: Stop, hammertime.

Reply #4 on: October 13, 2006, 12:10:01 am
Well, Blick covered most of my points while I was typing, but I'll post it anyway :P

I like both poses, but for different reasons.  The first one's body looks much more natural, but the second one is much more dynamic.  So I guess the version that I'd like the most would be one mostly like the second one, but with the legs rotated so that it doesn't look like his torso is attached at a 90 degree angle to normal.  Perhaps try switching the legs; that is to say, put his right leg (our left) back as opposed to the other way around as you have it now.  Other than that leg issue, clean this up and it should be cool.
Always remember: a preposition is not something you should end a sentence with.

Offline Souly

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Re: Stop, hammertime.

Reply #5 on: October 13, 2006, 11:13:43 pm
I'm having alot of trouble fixing up the upper torso.
I don't have anything to use as refferance so I'm only able to go from what I think looks right at the moment.

Offline Blick

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Re: Stop, hammertime.

Reply #6 on: October 14, 2006, 04:57:06 am
Use a mirror. Just see how far your torso can turn in comparison to your legs and lift your arms to see how you shirt folds and so on.

Offline Skull

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Re: Stop, hammertime.

Reply #7 on: October 14, 2006, 02:44:49 pm
Nice. The twisting body looks so much more dramatic, great job.

Offline CrematedPumpkin

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Re: Stop, hammertime.

Reply #8 on: October 15, 2006, 03:32:34 am
I like the second one, but you used the same exact arm as in the first one (his right in first, left in second), just changing the hand and changing a few pixels. It looks kind of odd, and looks like the arm should be used for the view it originally was used for, cause some of the details don't quite fit.
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Offline dtek

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Re: Stop, hammertime.

Reply #9 on: October 19, 2006, 08:29:38 am
I hope you don't mind, I did a quick edit  :y: