First of all, great art.
Nicks stuff really has me wondering though, There's a lot of mixed perspectives in the levels, though I'm sure it all looks great when clipped to a GBA sized screen.
How did you guys arrive at mixing all those perspectives? was there some reference you were working from?
Also, how did the game handle players walking behind things like buildings.. or inside a bus, did the player just disappear from view for a while?
and last one, how was the level design created, was it really just one big image chopped up? or did you rough out levels with very basic blocks and then spiff them up? I'd love to know how these levels were designed and assembled.
(ok.. looking closer I can see that they are indeed tiled, but there' s a wide variance in tile sets within one level)