Actual expertise, not by a person who is into the editing scene. Just the actual technical knowledge of what constitutes a sprite, where the term comes from. Also I strongly contest for one
Although mixing can be rather simple and easy, it requires more experience, skill, and constructive criticism to master. Since not all sprites are similar, somewhat complex principles are involved, such as proportions, light source (shade), and flow (how well the sprite blends or flows).
Editing is probably the most general term in spriting styles, and the most common. Editing is, quite simply, the art of changing a sprite somehow.
The validity of both of these statements. The relative skill involved in editing a sprite, even editing it good is somewhere under the earth of what it takes to actually sprite. Which is what this is supposed to be about, right? Also 'the art of editing' (sic).
Then it goes on about 'custom spriting'. That should be the default usage of the term, as far as I can tell. Editing and its' lowly subforms should be a minor footnote, no?
As such, so-called "pixel-art comics" use, in reality, the same rules as sprite comics. Despite this, such a title is still a useful term as it tends to distinguish between those comics that are based on video games and those comics that merely use sprites (or pixel art) to tell an original tale.
Is this 'clarification' the result of the Squidi fallout?
For example, a difference can be found in the shading of the sprite. Although it is not as widely used as most outline effects, a method known as overshading may be used to smoothen the shading of a sprite and even make it look more three-dimensional. Overshading consists in increasing the number of shades used on a sprite (usually double the original), such as by mixing two existing shades of a color to create the center shade or by manually creating extreme light and dark shades. Overshading usually goes hand-in-hand with shaded all-color outlines (no black), and it requires good shading skills to be effective. A badly done overshade may cause the sprite to look flat or even pressed down. You can also dither to smooth out a sprite. This is mixing two shades in a checkerboard pattern. This is used more in bigger sprites.
Dispite the awful writing of all this, it's also a crock of shit? How can you turn a bad thing (blanket-shading) into a good thing? You give it a different new fancy name. Awful.
There are also some other minor yet still well-known styles of spriting. These, however, are currently not very popular. In addition, as mentioned above, spriters are constantly creating their own styles, and therefore a complete list is virtually impossible to compile.
Yes, so let's just write a huge paragraph about blanket-shading and leave it at that.
Once all the sprites have been pasted and organized on the sheet, tags, messages or titles may be added to make the sprite sheet look good and pose restrictions on its usage
oh god, why is ripper-subculture etiquette in a wiki article about spriting?
I call for massive wikiediting.