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Messages - spajjder
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31
Pixel Art / Wereboar - any advice on fur?
« on: January 13, 2021, 05:14:42 pm »
Hi.

I tried to draw a big man boar, or wereboar. I wonder if anyone has any advice on how to make it improve, especially wonder about the fur.


32
Pixel Art / Sload big monster - where can this improve?
« on: December 22, 2020, 10:36:44 pm »
Hi Guys. I am trying to create a Sload from The Elder Scrolls but I am not used to working in this size.
I want him this big in comparison with other characters though, so here is my attempt. I would really like to hear your expertize where things are wrong that I can fix.

Truly appreciated. Thank you in advance.



*Edit - Are colours ok? Does it need more or less of them?
The light is coming from right and up. With that in mind, does the body look strange?

33
2D & 3D / Gif panning? How do you do it?
« on: September 03, 2020, 04:26:41 pm »
Hi.

I have a question. I made a big level with pixelart. Some objects in the level I have made animations for. Like trees moving about or some enemies running around.   Is there anyway to animate panning the level without programming the whole thing and capturing it with somethings like fraps?

Is there any program to make animated scenes where you can essentially tell how an object should move about, which animation it should play when and how the camera should pan through the scene?

If not. Is there at least a program where I can easily pann through a large gif scene, with objects that are not moving but animating and the camera moves along from left to right to show the level?

The only thing I have found is in photoshop to pann a large image, but static.

Very thankful for advice!

34
Pixel Art / Re: Portrait critique request
« on: August 30, 2020, 08:22:42 pm »
Hi!.

I took your advice in consideration and changed a bit. I think she looks better now.
Anything else I missed? :D Thank you so much for advice!


35
Pixel Art / Portrait critique request
« on: August 30, 2020, 08:52:15 am »
Hi!

I made a portrait of a friend but it looks really off...

I would like to get help to point out where I can change things.
Is it too many colours? are proportions wrong?


36
Pixel Art / Turtle - problem with shading
« on: March 08, 2020, 09:04:27 pm »
Hi.

here is a turtle - MegamanX style. Would be happy to get pointers on where things are not working. I feel that I cannot get the lights and shadows to work, so if you have any critiques about that I would sure appreciate it!

Thank you in advance!



*Changed to original size


37
General Discussion / Re: Pixel art animation - moving sprites
« on: February 19, 2020, 12:16:58 pm »
Im sorry,, in which program is that?
Could you explain a bit further?

Thank you in advance!

38
General Discussion / Re: Pixel art animation - moving sprites
« on: February 18, 2020, 02:51:20 pm »
Thank you a lot for the answer. Very helpful!

39
General Discussion / Pixel art animation - moving sprites
« on: February 14, 2020, 03:07:44 pm »
Hi guys.

I saw this clip - the work through of making a  pixel-art monk jump attack. It looks very nice.

https://www.youtube.com/watch?v=is3DeKxPYDA

In this animation the monk jumps across the screen. It presents itself very well, but is this a common way to make pixel-art for games?
The animation do serve a purpose of moving the object itself though, it would not make much sense doing the animation moving the object in another way than moving forward.
However in my experience, when using a tool like game maker, i program the sprite itself to move, and a certain  animation is played when the object is moving a certain way or doing a specific action.

I have seen many animations made this way though, "where the whole sprite moves across the scene", including from spriters for famous games such as shovel knight.

So is this a common way to make pixel art animations for games? Or is it mostly for show? Would you implement an animation like this directly into a game, or would you first have to redo it so that the sprite is somewhat static in his movement, i.e. changing his animation but not moving across the screen?

Thank you so much! for your help and advice!

40
General Discussion / Good way to animate a scene?
« on: May 18, 2018, 12:54:17 pm »
Hi.

I was wondering about how you guys think about animating a scene?

I'm not that good at programming but I would like to see how my game, or just individual moments might look if properly coded.
I have made a "room" in asesprite, or photoshop, and placed the objects and tilesets in the scene.

Now I would like to find a way to for example make my character move to the right, jump land on enemy and receive a power up, while doing to right animations when this happens.
Or another example, I would like to show how a boss fight will play out, how his different stages might look. Kind of sketch it so its easier to see what I want the code to do.

I would love some sort of "path" tool, that tells how a character should move, as well as which animation should play.

Is there a good way to do this without having to be a programmer? To sort of sketch what you want the game to look like? Any suitable software?

Thank you in advance!


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