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Messages - Zoggles
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41
Couldn't resist having a quick go at colouring some of Arachne's lovely lines.





Doppleganger: that's really sweet. I think the death anim part is great. The spinning out and in could do with an extra frame though I think.


-Z-

42
Pixel Art / Re: Hexagonal Animated Water Tile
« on: October 14, 2009, 06:43:25 pm »
Mmm.. interesting idea there Conceit... the edit makes your description far more obvious - thanks. I might try adding something like that to the next (less swooshy one) I try. Though that's not going to be until tomorrow probably.

-Z-

43
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 14, 2009, 01:02:55 pm »
Ah.. you beat me to it Rosse hehe.

Oh well.. I'll take a poke at the middle area. #85 please.


-Z-

----------------
Edit:

Done and submitted

44
Pixel Art / Re: SNES-style RPG stuff
« on: October 14, 2009, 10:23:33 am »
For a first (real) attempt, it's pretty darned impressive in my book.

My first comment however, would be that there appears to be a curvature to it, the main clouds dip in the center making the clouds on the left and right edges look closer.

The second comment would be that the directions of the wispier clouds at the top seem to shift around a lot, particularly the ' \ ' angled ones in the very top left which seem to contradict the movement/flow of the other clouds and shading.

I think it mostly boils down to deciding upon which way the clouds are moving, and thus from which direction they are forming.. in the case of the small 'mackerel skies' type clouds in the top right, they seem to (given the general '/' direction of the rest) be more like clouds dissipating, rather than small puffs of cloud growing larger as they travel and grow.

Bottom half is lovely, soft and fluffy looking with a good indication of movement (just needs to be a bit more level horizontally.. especially if you plan on looping it) Top half has a few too many indecisive directions I feel, but that's a lovely blue showing through at the top.

-Z-

45
Pixel Art / Re: Hexagonal Animated Water Tile
« on: October 14, 2009, 09:22:37 am »
Well.. this was a reworking, focusing on the edges first and getting a steady 'water swooshing around' kind of feel to each tile, and making sure that the 'swooshes' matched up between tiles. From there I just added some simple dithering for the surface effect.

As it stands, the movement is even greater now, but it is at least smoother and more fluid.

Given lollige's recent comment, and the actual scale involved in these tiles, the 'swooshing' really is way O.T.T. However, I found the latest version far quicker to create. (though I've just noticed a slight looping-jump which I will fix a.s.a.p)



-Z-

46
Pixel Art / Re: Hexagonal Animated Water Tile
« on: October 14, 2009, 06:15:00 am »
Yeah. The more I look at it, the more I agree with you.

I think I've made this new one in a back-to-front method really. I should have first started to define the movement at the edges and the general ebb-and-flow momentum and then added the animation of the waves to that. However, I started with the waves effect, and then tried to add in the extra edge animation.

Still.. I'm not entirely convinced by this re-design when in the game at the moment. Think I might be looking for a third option though with some similarities of both previous ones.

-Z-

47
Pixel Art / Re: Hexagonal Animated Water Tile
« on: October 14, 2009, 04:41:12 am »
Heh was focusing so much on the actual animation and movement, I didn't really consider the palette before posting. However, you are very right about it being too stormy compared to the grass (which is also not finished though)

Updated.



As for the sides.. yeah. I still can't quite figure out what to do for them :(

-Z-

48
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 14, 2009, 01:18:27 am »
Heya Zoggs. You can not claim a tile which is not marked green (and make sure to check if no one has claimed it and I have not updated the picture).

Before 54 becomes claimable first Morganne has to finish hers.


D'oh silly me. Didn't realize that because there were no 'greens' showing at the time I guess.

Ok.. so I'll test the waters on 17 then instead.

----------
Edit:

Done and sent.

49
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 13, 2009, 05:32:34 pm »
Oooh.. *puts hand into a big hat, and withdraws a tattered piece of folded paper*

54.. 54? do I win something? What do I get for 54?... whatever it is, I want it...

-Z-

50
Pixel Art / Re: Hexagonal Animated Water Tile
« on: October 13, 2009, 04:37:56 pm »
Conceit: Yeah, a very nice iso piece.. though the water is not animated nor tileable. Still it is very nicely done and gives off great ambiance in the piece.

Anyhow I've had some FTP connection problems the last day or so but have just managed to get it working again and have uploaded my recent progress on a completely different style.

There is a bit of a bump in the animation currently.. one frame needs to be smoothed out somewhat, however. Opinions would be greatly appreciated :)

First one (re-post to reduce the need for scrolling)


Newer W.I.P.



-Z-

*Edit: Updated to smooth out the bump in the animation slightly.

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