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Messages - Linaru
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21
Pixel Art / [WIP] [C+C] Fai Sprite
« on: August 19, 2017, 02:10:23 pm »
Hello all,
Quite some time ago I was working on a little gender neutral fennec fox character that I named Fai.
Recently for a bit of pixel practice, I decided to come back to Fai and rework her/him

I have decided to try and constrain my art to Megadrive colour palette limitations however after reworking Fai's colours the character spite somehow seems off..  almost flatter and less round.  though maybe that's just the head and face lacking shading.
For reference, here is the Megadrive's palette



     Old fai sprite.                                        New Megadrive pallette Fai sprite.



I really want to improve the sprite some more particular the head which I have had difficulty shading due to the hat and facial details. so any thoughts/opinions would be appreciated as I am having issues working out where the flaws are, perhaps I have been staring at the sprite too long.

22
Pixel Art / Re: [WIP][C&C] another practice piece
« on: July 08, 2017, 06:16:50 pm »
newly redrawn from scratch. playing with a new Wacom tablet too <3 so a bit of a learning curve


23
Pixel Art / [WIP][C&C] another practice piece
« on: July 05, 2017, 07:39:03 pm »
Another practice piece, I'm really not used to doing larger style pixel art, its more like drawing.



I'm not really sure what direction I was trying to go with this, kept getting caught between line art and solid colour styles.

24
Pixel Art / [C&C] Sonic Sprite
« on: June 25, 2017, 12:55:23 pm »
I have been on some new medication lately that has been making me feel awful, so wanted to take a break from my current 'parchment pixel project' and do something less restrictive.

I decided to try and draw Sonic using a random 16 colour palette I found on google. I also decided to draw him smaller than his original mega drive sprite as, in my mind, this would have saved memory on the old cartridge.


it's probably not the best since I was pretty sleep deprived at the time of drawing it, but I'm curious what people's opinions might be.

25
Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 22, 2017, 02:46:10 pm »
I was trying to limit the entire colour pallet to the 6 parchment colours I did attempt drawing a version of the character with an outline but it became difficult as the outline would join or blend with the hair colour and make the character look odd if the outline was light and it would look incredibly weirdly shaped and out of place if the outline was dark:


Trying to make the characters look like they are on the parchment along with world details and only using 6 colours is proving difficult for me, it's not a style or palette limitation I am used to working with

a lot of the older games that use outlined characters have the luxury of using a completely different colour (such as the green and red in your example) to separate it from the outline.. but working with 6 shades of very similar colours for the parchment look and feel makes  the outlines blend into the appearance of the character?

having issues explaining what I mean here, hope that is clearer...
Ah, thanks for detailing the issue. Sounds tricky indeed. Hrrm. I am not actually qualified to help, but until someone comes along who is, I will throw in what things I stumbled upon, okay, because I like how dedicated you are to your work no matter what. (Oh, eishiya already stepped in, good. Anyway:)

I suspect that despite the difficulty of the outline, you will have to find a way to make it work, even if it means a bit of a sprite redesign because otherwise, I see no real way you can ever make the chars work on the background at all. But whatever the case, I just remembered another piece that seems to have a similar restriction, maybe it's a more useful reference. Maybe look more classic Gameboy Titles for inspiration, (likewise to what eishiya just suggested).



by neofotistou on PixelJoint.


Okay yet another attempt, this time I reworked the pallet to make a few of the darker shades  darker this might cause issues when working on tile maps further down the line I'm not sure yet, your references are actually quite a lot more useful than some of the Gameboy tilesets I have looked at for reference so hoping this is better:



these new darker shades look a bit 'Grey' to me but its hard to tell

===========

more work on the character:


 struggling a little with the face on the side profiles

===========

Started playing with characters standing rotations


26
Pixel Art / Re: My very first pixel art piece
« on: June 22, 2017, 01:20:29 pm »
Thank you for the feedback! I've tried to soften the lines. I think there are probably some problematic areas, but I guess this stuff takes practice :)


appear to have a few doubles in there around the ears and tail and one on the side of the face.

I found this video quite useful for explaining the issue with doubles on lines
https://youtu.be/gW1G_FLsuEs?t=13


27
Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 22, 2017, 01:15:45 pm »
Regarding the problem of the characters blending with the background. Is there a reason you avoid outlines for the main characters? Do you think it would take away from the parchment style? Do you think it costs too many pixels for other details? I noticed from looking at old games with these sort of restrictions that they go for very heavy outline anyway, and try to use the outline for working the details.

An example is a game screenshot that Ryumaru posted in the game art appreciation thread:





I know that it also very much relies on colours to differentiate things. But still, maybe it helps to study the style of how it manages outlines on this small space.

I was trying to limit the entire colour pallet to the 6 parchment colours I did attempt drawing a version of the character with an outline but it became difficult as the outline would join or blend with the hair colour and make the character look odd if the outline was light and it would look incredibly weirdly shaped and out of place if the outline was dark:


Trying to make the characters look like they are on the parchment along with world details and only using 6 colours is proving difficult for me, it's not a style or palette limitation I am used to working with

a lot of the older games that use outlined characters have the luxury of using a completely different colour (such as the green and red in your example) to separate it from the outline.. but working with 6 shades of very similar colours for the parchment look and feel makes  the outlines blend into the appearance of the character?

having issues explaining what I mean here, hope that is clearer...

28
Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 20, 2017, 02:25:29 pm »
Taking into consideration all your advice, I have moved the parchment border tiles into their own .png and reworked them to look nicer.
The originals were 16x16 tiles designed to make different sized pieces of parchment as screen resolution in the game will vary.
The colour palette has been tweaked again, I have also removed the wooden background tiles for now as the colour seems off and blends too well with the parchment.


I have also done a quick lazy mockup of world tiles border and character so far:



I'm still struggling how best to draw the characters so they will not blend with the background, it is hard to so while using the same palette for all the world tiles


====

Some more attempts at character variation, still having issues with them blending into the background tiles..



====

Programmer sent me a screen cap of the new parchment border in the game editor.

29
Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 19, 2017, 12:13:50 pm »
hmmm....
I'd say some fraying around the edges! Make it look like an old piece of paper instead of a doily by giving it a rougher more torn-off organic sorta shape.
Like this!

the image does not seem to work.

ill work on the border some later, as currently, it I am just trying to get the basics in place,

I've had another attempt at the character having added another shade and tweaked my pallette have also made the dirt path tiles lighter, I branched off from the original theme a bit for the wood table tiles as I felt this would help separate the paper, a bit from background elements but im still not happy with those colours.







30
Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 19, 2017, 07:37:01 am »
The new character looks much better :)
The darkest colour looks too dark compared to the others. I would add one between that and the next or lighten it a bit.

Will look into that, I don't wish to add too many colours tough as it will defeat the point of a limited palette.

in game screen shot gives me an idea of how it comes together.. have a few ideas for improvement but any ideas will help, i have not really worked on anything of this art style before


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