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Messages - Linaru
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11
Pixel Art / [C+C][WIP] Metal Skull door.
« on: October 26, 2017, 12:16:41 am »
I started this piece to try and practice shading my metals a little bit

The idea is a giant ornate iron Double door, decorated with a big metal skull, carved in the middle would be a slot for stone or crystal to unlock it.

it did not come out in quite the skull shape I had intended.




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Revised :


12
Pixel Art / Re: [C+C] Colour palette
« on: October 15, 2017, 06:25:48 pm »
Taking your advice into consideration I decided to draw a few variations of swords, decided to pick around 4 shades for each material, in the case of my two different metals I managed to share a couple of colours.

I am still not entirely happy with the wooden sword but it gave me the gist of the colour of the material for the handles of other blades.



I was originally trying to create a colour palette that covered most of the colour wheel ( ie red orange yellow green blue purple and pink., and use that to pick colours from as I worked. on different pieces.

I decided to start by drawing weapons as then I can experiment and see how many different kinds and variations I can create with these limited colours


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Edit:
attempted to expand a little bit by adding a copper and brass sword using similar ish shades of oranges and yellows, and I also attempted to add a few more colours to create silver trim on another sword, not too happy with its look colour wise but after 6 different attempts to draw the sword with silver trim I am struggling.

I also refined the wooden sword and gave the iron and steel styled swords an iron guard.



13
Pixel Art / [C+C] Colour palette & swords
« on: October 12, 2017, 07:56:54 am »
I decided to do a little practice around colours. I always seem to struggle with pallettes even after reading through many of the tutorials on them, constantly find my self-wanting to change colours halfway through a project.


I created this palette while attempting to get more 'neutral' shades 

the palette stills lack a range of purple or pinks but I am also worried that there are too many colours.

I would appreciate any thoughts on the colours and their usage so far.

14
Pixel Art / [WIP][CC] Gui Mockup
« on: October 02, 2017, 04:45:07 pm »
I have been playing around with a concept for a GUI, hoping to make something that clearly displays a lot of RPG information.



opinions on its design would be appreciated.

15
Pixel Art / Re: [WIP] [C+C] Fai Sprite
« on: September 16, 2017, 11:43:59 am »
It has been a couple of weeks since I posted about this, I have reworked the colour a bit making the darker colours darker.
I have also spent some time working out how the character sprite will animate/ the kinds of poses and made myself a better reference sheet.
Now I have begun working on a standing rotation animation which I think is the best starting point as it will give me a visual aid of the sprite from different angles.


16
Pixel Art / Re: [WIP] [C+C] Fai Sprite
« on: September 03, 2017, 01:40:07 am »
So been a little while, I have been talking to a concept artist who is making me some reference sketches that I hope will help me get an idea how the character will look while moving.

in the mean time, i had a play around with animating Fai's tail idle pose, it ended up being more frames than I had wanted  but here it is:


I have not really had much practice with character animations yet.

17
Pixel Art / Re: [WIP] [C+C] Fai Sprite and shading improvments
« on: August 21, 2017, 03:52:11 pm »
thanks very much for the response, your cleaned up version really helped me see where the issues were with my shading.
I have had another attempt at reworking the sprite, moved a few things around, I also took out one of the colours on my palette as I realised the fur had more layers of shading than the clothing and dropping a colour gives me some more wiggle room later in the project.

I still need to work on the clothes as I was mostly focused on the base here, I also redid the hands and I am hoping this makes their pose a little clearer now?
I am still a bit unsure on the tail, as I feel like it should be bigger to scale with the body? but simultaneously I feel like it will conflict with the large scarf when I get round to animating movement.



hope I am at least moving the right direction on improving the sprite now?


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Edit:

Found the energy to rework the clothes as well, and further altered the colour pallette




18
Pixel Art / Re: [WIP] [C+C] Fai Sprite and shading improvments
« on: August 21, 2017, 11:19:02 am »
Okay, so in order try and get a clearer picture of the issues, I have temporarily removed fairs clothing,  and tried to rework the shading on her body, the neck and shoulders still feel a little off but I believe that is the lack of scarf.



Without the clothes, there were a few areas that the proportions seemed a little off, so I have attempted to rework them.

19
Pixel Art / Re: [WIP] [C+C] Fai Sprite and shading improvments
« on: August 20, 2017, 03:21:50 pm »
I think I see what you mean with regards to there being a the lack of dip/separation when I started the white fur's shadow and dark fur's highlights were the same colour,  I was trying to mimic the look of a Fennecs's fur which often is quite a soft blend of shades.

I will have to have a play around.

20
Pixel Art / Re: [WIP] [C+C] Fai Sprite and shading improvments
« on: August 20, 2017, 12:42:33 pm »
I did some reworks on the shading, and have separated the tail to draw a new one.


it still feels rather flat to me, in places...

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