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Messages - pkmays
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271
General Discussion / Re: MS Paint Poll
« on: November 22, 2006, 07:11:21 am »
*snip of some wacky interface screenshot with mandatory labels of it's bizarre logic and operation*

I'm sorry, but from the looks of it, what you've got there is a hack that tries to make up for an interface that's seriously lacking competently designed customization options. I'd have to see it in action to really get a feel for it, but from what I can see that set up would be un-intuitive and frustrating for me to use.

My main beef with GIMP has always been it's floating palette design. Apparently they choose this road with the best intentions--to let the user design his or her own interface--but the problem is they divided the interface into islands. We both agree on not wanting to waste interface real estate with uneeded palettes, but I much prefer to set up my interface with dockable palettes that expand on mouse overs, and I especially want to have one unified main window that ties all the menu items together.

If they'd have done a good job with the dial-a-style setup, I wouldn't have a problem with it, but in The GIMP's case, I'd say the project would have been much better off with a specific unified layout from the start. XSI, for example, does a great job on cramming tons of palettes into the interface while still leaving room to work, even though it lacks a lot of customization options. They have a specific workflow that users should learn, and it works quite well, and works virtually the same on Windows or Linux.

Virtual screens may be useful to some, but gaining more workspace via higher native resolution is a better option. Running at higher resolutions like 1600x1200 are a much better fix to solve the "omg I have too many palettes" problem, but it's still just covering up the fact that it could be done much, much better. Yeah, having palettes pop up at coordinate X in virtual screen Y on hotkey Ctrl+Alt+Z works, but that's something that should be handled solely by the application, identically across all platforms; not by some app/wm/os dependant setup.

With all that said, the color scheme and buttons are pretty cool looking...

272
Alright, just thinking of some subjects that might make for useful videos.

Tiles
Grass, dirt, bricks, ie the stuff everybody should know. Basic videos for the way to create tiles in any app, advanced videos using Pro Motion's tiling capabilities.

Large character sprites
Fighter, RPG battle screen, side scroller, etc. Larger sprites would probably need to be divided into multiple movies, lines, colors, shade, AA.

Fonts and interfaces
Title screens, HUDs, dialog boxes.

Index painting
Pro Motion specific. Never tried it before, but I'm looking forward to seeing how it's done/thinking of trying it out myself.

Animation
A big project to tackle, would probably be a long video. Setting up basic motion, key frames, tweens.

Scene
Some work of art, fairly large and detailed. Best bet would be a timelapse, 4X or maybe even 8X speed.

273
General Discussion / Re: Official Pixelation OT-Creativity Thread
« on: November 21, 2006, 04:00:18 am »




Our final project in Multimedia II is to make a howto. I chose to do a step-by-step of the above, despite my relative n00b-ness to Wings. I'll also be recording some video of the actual modeling process, so it should turn out pretty spiffy.

Ryona - cute character. Reminds me of La Femme Nikita (the movie).

Helm - nice atmosphere. Remotely reminded me of Gnaw.

Evil-Ville - I likes. You can make the polygons flat shaded in Wings by creating an ambient light and swithing to scene lights. I also think there's some trick to displaying the textures without interpolation, but my memory fails me.

274
Pixel Art / Re: [WIP] Molly the Mollusc
« on: November 21, 2006, 03:40:42 am »
Good
Highlights - Has a nice sheen to it.
Pose - Nice sense of depth, well drawn, looks perfect for an RPG.

Bad
Shadows - Too strong and harsh. Most noticeably the purple on scythe/chain and dark red on flag.
Outlines - Jaggies on scythe's pole and rope dangling from shell are harsh.

Extra colors could be used to have the tentacles on the face blend into another color like an enflamed red or mucus green.

275
General Discussion / Re: MS Paint Poll
« on: November 19, 2006, 02:18:41 am »
Wow. Someone actually said Pro Motion has an obnoxious UI compared to...The GIMP? That's one for the record books. XD

Being a former Graphics Gale user, I can say that it's a good cheap ($20) alternative to Pro Motion, but only if you're willing to put some work into getting it set up correctly. Pro Motion comes with a well defined window and hotkey setup out of the box, whereas GGale is meant to be customized from the bottom up.

You'll have to set up everything from getting windows sized and docked in the right place to setting up hotkeys for tools and operations. I had a really efficient hotkey setup where everything was centered around the ASDF keys so I could leave my right hand on the mouse and not have to reach all over the place to switch tools and perform operations.

Ultimately, the main reasons I switched to Pro Motion where it's brushes palette and paint modes. I do miss GGale's layers though...

Graphics Gale is a good buy if you want a small, fast, customizable pixel pusher. However, like I said before, if you're stupid and lazy, you're much better off just living inside your little safety bubble and running mspaint.exe.

276
General Discussion / Re: MS Paint Poll
« on: November 16, 2006, 05:01:20 pm »
MS Paint is for ignorant lazy people.

277
General Discussion / Re: Edits Poll
« on: November 12, 2006, 11:31:41 pm »
"People should be free to edit whatever they want."

...just be aware of the possible repercussions if you piss someone off. Feel free to steal and mangle anything you want, just do the smart thing and keep it to yourself if there are legal/moral issues with what you've done.

278
General Discussion / Re: Gamer Poll
« on: November 11, 2006, 12:16:23 am »
I liek relic games. Homeworld, HW2, Dawn of War. Used to play fighters, but most 13 year old asian kids can beast me now.

279
Portfolios / Re: flim00001's portfolio
« on: November 10, 2006, 04:02:35 am »
lol?

280
General Discussion / Re: Doll Poll
« on: November 10, 2006, 03:58:30 am »
I've got no problems with the Doll communities social structure or willingness to share. Also, although the general level of quality is lower than I like, the quality seems persistant. Whereas on Pixelation you'll end up seeing everything from professional quality to absolute crap quality, Doll sites tend to have a pretty consistant middle ground in quality.

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