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Topics - Indigo
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51
General Discussion / Game Design Theory Thread
« on: December 06, 2009, 08:25:30 am »
Hello pixelation,

Seeing as how pixel art and game-development are so often hooked at the hip, I figured we'd start a thread here to discuss game design theories and ideas.  There are many of us who make games as a hobby, professionally, or maybe you just think about game design sometimes.  The point is, there has probably been a time when you've thought about a really awesome idea for a game.  Use this thread to discuss and talk about these ideas, flesh them out, learn, and grow.  Obviously if you have a grand idea you baby and wish to keep for yourself - this is probably not the thread to use.  You can post your own idea, or give feedback on other's.

Keep in mind:
treat this thread as any other creative thread here - meaning, keep comments/feedback constructive and worth-while.

we'll see how well this picks up.  If it does, I'll sticky it.

52
General Discussion / Pixelation Blog [Opinions needed!]
« on: November 17, 2009, 02:48:46 am »
Hello, this has been an idea discussed for quite a while in the mod forum with varying opinions.  I thought I'd get the member's opinions as well.  The idea is to have a blog, or "frontpage" type place for pixelation - where noteworthy posts are mentioned, major news, tutorials, articles, or other pixel related things are posted.  Possibly the employment services of this forum could be moved to the "frontpage" area to keep the forum completely for constructive artist feedback.

so I ask you - would this be an idea you would be interested in?  Discuss why you think so and any other ideas/comments/concerns you may have about it.

An early sample of the site can be viewed here:
http://www.danfessler.com/pixelation

EDIT:
it seems the jist of people who disagree with the idea think there's simply not enough content to post.  I can see that being a concern and we talked about this a bit several months back in the mod forum.  The solution would be to focus mainly on highlighting noteworthy threads in the forum (news box only covers activities and the very occasional featured thread), and articles/tutorials written by people in the industry etc.  Pixel art "news" per say, wouldn't be much, but still would be there when they exist.

53
General Discussion / Pixelation Meetup
« on: July 29, 2009, 03:54:12 am »
I'm just testing the waters to see how popular of an idea this might be.  Feel free to leave your comments.  I wasn't thinking anything fancy, just a sweet and simple gathering.

54
General Discussion / Photoshop Peripherals
« on: April 17, 2009, 01:55:33 am »
I thought you guys may be interested in this..  The following was also posted at my Blog

A couple weeks ago, as I was painting in Photoshop, I realized how much time I wasted doing the most mundane of things.  Specifically how often I'm playing with various brush sliders rather than painting on the canvas.  It occurred to me that it would be the most awesome thing ever if someone had made a USB controller specifically with Photoshop in mind; something that would have physical knobs or sliders that would effect brush size, opacity, and hardness on the fly so one could continually paint with their other hand.  I went searching for such a device.

After a few days it became apparent that no such thing existed.  I was pretty shocked.  I can't imagine that I'm the only CG artist who has thought of this before.  I guess input-device companies are too busy making the same redundant crap they always have, just with an ever growing number of LED lights to make us feel more like we're studly men in a nightclub rather than geeks in our mother's basement.  In any case, I needed an alternate solution

This time I went searching for any piece of hardware that generally resembled what I was looking for, and hopefully I'd be able to Jerry-rig it to Photoshop.  I was imagining a simple board with maybe 4 parallel vertical sliders, but the only thing I could find that even came close were MIDI mixing boards.  Not only could I not map them to Photoshop shortcut keys, but they are all WAY TOO BULKY.  I swear, there is not a single mixing board out there without 50 billion dials, knobs, and sliders.  I just wanted something simple.



You'd think there would be a huge market for general purpose programmable USB input devices; Programmable in the sense it could be mapped to keystrokes.  Just a simple programmable slider board - or maybe a simple set of knobs.  I know PLENTY of computer professionals that could find a good use for things like this.  If any of you out there is thinking, "That's a great idea for a business!" PLEASE DO!  For the love of Pete, please do!

I finally found one.  Its Griffin's PowerMate USB knob.  Its not exactly what I was looking for, but it was programmable, and it would work for what I needed.  I ordered two and they just arrived in the mail today :)



Initially setting it up was a breeze. Their software for it was amazingly easy to use.  Each knob has 6 different functions you can assign to it; rotate left, rotate right, press-rotate left, press-rotate right, press, press and hold.  Not only can you set different macros for each function, but you can also set different profiles for each program you use them with.  Very cool.

On the first knob, I mapped brush-size to the rotation (using the [ and ] shortcuts) and mapped the brush-hardness to the press-ratation (using the { and } shortcuts).  On the second knob I mapped undo and redo to the press-rotation.  Lastly, I wanted the second knob to control the brush opacity, but there are not any photoshop shortcut keys for that - at least not in the same way as brush size and hardness.  The 0-9 keys at the top of the keyboard sets the opacity ('4' = 40% opacity, '5' = 50% opacity, etc) and there was no way to map the same function of the PowerMate to multiple buttons through their own software.  I needed a 3rd party app for that.

I came across AutoHotKey.  This seems to be exactly what I needed.  Essentially, AutoHotKey allows you to script macro events.  So the plan was to use it to detect the knob rotations as keypresses, then script that to output the proper opacity percents back into Photoshop.  It took a while, but it worked like a charm.  I had to write my own script for it since none existed.  If anyone is interested, let me know and I'll post it up.

The last thing I wanted to do was map the first knob's press function to the Alt key (Shortcut key for eyedropper tool while in brush-mode).  You'd think this would be easy, but nothing I tried was working.  After a bit of investigating I discovered that the PowerMate's software only supports quick keypresses and NOT press-and-hold like the eyedropper shortcut needed.  This really upset me.  I use the eyedropper tool a ton.  I'm hoping I can find someone to edit the .dll file for me to fix this problem.  In the mean-time, I've mapped Alt to one of the function keys on my tablet.

I'll keep you posted, But I will say that I can already see a dramatic increase in my workflow because of this.

55
2D & 3D / Gluggernaut 3d
« on: December 17, 2008, 05:58:19 am »
time to start learning 3d I suppose.  I'm attempting to take my pixel gluggernaut image and convert him to a 3d model.  So far all work has been done in wings 3D (i just seem to like the workflow) started from a cube primitive.  I plan to UV and texture him via 3ds max

Pixel reference:


current progress:

516 poly's - 808 tri's

C+C is very welcome as I go through this process.  This is a bit higher of a poly count than what would be accepted for mobile gaming - but I'm fine with that.  I just want to make a relatively low poly model.

57
Pixel Art / Tsu-Moe [Finished?]
« on: August 26, 2008, 07:05:23 pm »
His name is Moe, and he loves his freakishly tight pants.  As you can tell he is unfinished.  the hands have not been touched yet, and much more work needs to be done to the shoes, hoodie, and head.  I'm posting this here to keep me motivated to finish it :)

Progress:
http://danfessler.com/dump/sk8_0.jpg
http://danfessler.com/dump/sk8_1.png
http://danfessler.com/dump/sk8_2.png
http://danfessler.com/dump/sk8_3.png
http://danfessler.com/dump/sk8_4.png

Newer --->


Current:  (finished?)


any critique would be appreciated

-Dan

58
General Discussion / Official Pixelation skin for Pixeljoint
« on: July 08, 2008, 08:46:28 am »
I tagged up Pixeljoint!  If you want a clean looking skin that reminds you of home (here :P ), go ahead and give it a try.  There are a couple issues that need to be sorted out - most notably the forum page's header.  Let me know if you see any other wonkey stuff.

the news item:
http://pixeljoint.com/2008/07/06/2586/Indigos_Pixelation_Theme.htm

59
General Discussion / Pixelation Downtime. Important info!
« on: June 03, 2008, 12:22:19 am »
We apologize for the downtime.  This seems to have been a much bigger problem than pixelation alone.  The data-center at which pixelation is being hosted suffered an explosion which took out nearly 9,000 servers.

You can read about it here: http://tech.slashdot.org/article.pl?sid=08/06/01/1715247

It appears that the majority of the problem has been resolved, but don't be surprised if there are a few bumps along the way.

Hang tight!

-Dan


Update:
There was a period of time where ThePlanet was running our server off a generator.  That generator failed, thus the continued downtime.  They've since bought a new generator that can handle that amount of power needed.  Permanent solution scheduled for this weekend.

UPDATE:
If pixelation is down in the future for whatever reason, you can go here http://wayofthepixel.blogspot.com/ to see if there are news about it.

60
Pixel Art Feature Chest / GR#022 - Spectra Bird - Sprite Process
« on: May 14, 2008, 05:44:59 pm »
Last night I came across an old piece of mine and decided to finish it.  It was made as a palette study.  The goal was to use a full spectrum of highly saturated colors and make it work with the help of a grey.

Latest:


Older:


some areas have yet to be touched (such as the front-most hand, chain, and front foot), and other areas still need more refining (such as the muscle structure in the forearms).  Note: thanks to kon for some critique.  This originally was going to be a collab between me and him, though that fell through.

Its been a blast to work on so far :)

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