MAN you guys!
You just upped my self-confidence * infinity ; w;
Now I'm going to answer to your critique without squealing like a six-year-old bathing in candy ;0
SQUEAL!
Ok.
man i cant wait to see the finished product. As with Dusty, i like the colours.
one thing i want to point out: I especially like how you've made the particles of light illuminate towards the end of the animation. I'm not sure how you've gone about making this animation. Was this what you intended or are they supposed to be references for detail which will be added later?
Started out as references for "fire blobs" burning through the smoke or something like that. Then I went and darkened the cloud around them gradually as the explosion erupted et voila, by chance I had a really cool effect. So no, I'm not going to chance it
Lucky strikes are for keeping, I say!
Here are my crits.
1. I think the explosion takes too long to erupt.
How do i explain this.. i can't see the huge outwards force that i can imagine this explosive should make. At the moment it looks like something flammable going up (ignore the black and white flash and i think it might be a little more obvious). I think it would be good to try skipping the 3rd and 5th frame to see if it helps? maybe just skipping the 3rd frame will do?
First frame takes away a lot from the explosion. In GG, I don't have a fixed frame rate so the first three frames have extremely little delay, but even then it looked better without the third frame ;\ I don't really know why I felt I had to add it in in the first place, I made that frame in the middle of the process. Oh well. The fifth frame, I cannot make my mind up if I want it or if I don't. Some of the cringy movement goes away, which adds BADAMPF to the explosion but then one of my favourite frames has to go :\ Plus the explosion looks colder. I'll do more on the whole explosion and then I decide if it stays or goes. But the third frame will go.
2. The smoke ring
The smoke ring seems to start high and then move towards the ground after the explosion. My understanding is that the ring is a dust ring being pushed from the ground. In this case it could never travel down. Is should remain flat at least until the wave has stopped. I suggest modifying the 2nd, 3rd and 4th frame and just push the ring down a few pixels to keep it in line with the later frames.
I'll spend more time looking at details, but so far the rest seems pretty smoothe to me.
Looking forward to seeing the next update.
hhhmmm. jeez, you got it down pat on the first try...I always go too overboard with the extra knicks and knacks...Looking forward to see what you come up with next!
I think if it's a laser explosion it should have something more than the pallete to make it weird looking.The power of Lasers is the heat created from light focused into one small point right? how about you make the explosion about energy getting sort of "summoned" into one small point? it'd be pretty much like an underwater implosion but whitout the beggining part where it expands.
Actually, that I call is a laser explosion is mostly because it sounds hip and cool, you know? It's just a flashy grenade explosion with extra sci-fi-flashiness for an equally flashy game (that doesn't exist yet but what the heck.) But your laser-specific crits is the shit, I tell you. There will be more explosions in this game and I'll definately take your advice
I don't see anything crittable. You win.
What are you talking about?! Don't change the colors! Don't tone down anything!
ditto here
colours are awesome stylistic..
Okay, change "tone down" to "tweak into pure awesomeness if needed" and there you have it <3