Oh wow! Your edit really made it much better. Extremely helpful info, thanks so much!
I updated it with the better timing, and took a stab at a sub animation with the shoulders. The shoulders go up when he impacts the ground, which I think might be right, but I haven't put in the time to make sure yet. I'm going to keep working on some sub animations and see where it leads me
Having a sub animation didn't even occur to me, but yeah, way more interesting to look at
This guy's shaping up quite nicely!
Thanks again!
-John