better, but there's still some issues with descriptive marks and patterning. The fastest way to flatted while maintaining interest is by using patterning, which essentially renders a field as one entity rather than many objects in a field.
heres a quick example i did (not isometric) where first i made the mark to the left, then worked on mimicking it as a pattern. The goal here is to flatten the piece entirely, which is not what you want, but it's just an exercise. ideally your piece will maintain its perceived ground plane (i.e. not look like a wall) and you do that by staggering your pattern so that it is moves faster vertically than it does horizontally. Overlap helps too for more realistic scenes but you can risk destroying marks that you might want to maintain.
this also is meant to be busy. For simple works, look at gameboy, c64, and amiga classics to see how few, relatively undetailed tiles can suggest a wealth of variation.
the interesting thing about this is that what im trying to show is that you can use even strange marks to create the feel you want. dont limit yourself to spaghetti piles!!
best of luck
« Last Edit: November 01, 2007, 08:22:27 pm by Adarias »
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