AuthorTopic: Tank_Sheridan  (Read 7808 times)

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Tank_Sheridan

on: April 06, 2007, 08:46:46 pm
Hello. Is this tank good or not?
How can i make it better?



Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline Ryan Cordel

  • 0010
  • *
  • Posts: 144
  • Karma: +0/-0
  • Hi! I'm Daisy!
    • View Profile

Re: Tank_Sheridan

Reply #1 on: April 06, 2007, 09:08:57 pm
You should make it look more like a tank, it didn't even look like one when I looked at it in normal resolution.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #2 on: April 06, 2007, 09:16:16 pm
Does this look more like a tank? not much changed but it looks better right?  :)

Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline Ryan Cordel

  • 0010
  • *
  • Posts: 144
  • Karma: +0/-0
  • Hi! I'm Daisy!
    • View Profile

Re: Tank_Sheridan

Reply #3 on: April 06, 2007, 09:18:48 pm
I see it's probably going to be top-down GTA style, but in which case, refine your shading as the turret for the tank looks too plain, as is the tank itself.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #4 on: April 06, 2007, 09:26:03 pm
Yes topdown.
Is this better?

Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline uridicy

  • 0001
  • *
  • Posts: 54
  • Karma: +0/-0
  • Beware the Pixolator
    • View Profile
    • Pixel Pocket

Re: Tank_Sheridan

Reply #5 on: April 06, 2007, 09:49:28 pm
I think it needs more dramatic lighting.  There isn't enough volume in the tank.  It's a good start though.

Offline Pixelfish

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile

Re: Tank_Sheridan

Reply #6 on: April 06, 2007, 10:05:13 pm

It lacks detail and is sloppy, but I think it has the volume that your piece so greatly needs. Quick little throw-together so I don't have to type too much.

Offline mangust

  • 0010
  • *
  • Posts: 171
  • Karma: +0/-0
    • View Profile

Re: Tank_Sheridan

Reply #7 on: April 07, 2007, 10:21:41 am
If you want realistic style, than begin with a big form (light and shadow) and remove detail and texture (they is disturb your's understanding from), something like on picture on Pixelfish. After big form you added some detail an texture. But if you want just graphic style than clear you texture in some piece and do accent on some contour lines (in shadow side). Please continue  :)

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #8 on: April 07, 2007, 11:56:48 am
Your comments are very good, thank you all! :) i will now see what i can do and make an update:



Is this better? I guess it is :) . It`s also more slim now.

Thanks again.
« Last Edit: April 07, 2007, 12:29:25 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline Zee

  • 0001
  • *
  • Posts: 89
  • Karma: +0/-0
  • I wish I could have an avatar.
    • View Profile

Re: Tank_Sheridan

Reply #9 on: April 07, 2007, 05:30:54 pm
You didn't get the point he was trying to say, it needs depth, and yours lacks it.
Whats more, your tank's turret, not the cannon, is very misshapen. Round it out better or turn it into a different shape like a rectangle or a hexagon, for more readability.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #10 on: April 07, 2007, 11:02:38 pm
The form is right sorry:) the sheridan  does have this form ;) you can find constructionplans on the internet.

Ok you seem to be right, it needs depth.

i will try again

Is this better? : 
BEFORE:

UPDATE:

made the bottom darker and the turret brighter so it gets depth i think. i find it a bit better now but not perfect ...

thank you :)
« Last Edit: April 07, 2007, 11:16:00 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Tank_Sheridan

Reply #11 on: April 07, 2007, 11:36:06 pm
I can't really tell the difference between your last 3 or 4 updates at all.  It still looks very flat - in case you misunderstood the earlier posters, what you need is major shading changes here, not minor tweaks.  There is no visible light source at all, and at this angle there is no way to see that there is any depth whatsoever.  keep your lineart but get rid of your detail shading, and do a pass of just broad lighting on your major shapes first.  When it starts to look like it has depth, then go back and start adding the camo etc.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #12 on: April 08, 2007, 12:17:45 am
the problem is that i cant change the turret anymore because this tank is for a game and the turret will rotate later so that a lightsource is impossible to draw on that one.

i can only change the bottom of the tank. like this:


Is this better? ( :( )
« Last Edit: April 08, 2007, 11:35:10 am by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Tank_Sheridan

Reply #13 on: April 09, 2007, 08:19:19 am
the problem is that i cant change the turret anymore because this tank is for a game and the turret will rotate later so that a lightsource is impossible to draw on that one.

funny, that wasn't a problem for every shmup ever made...pixel art for games is a funny thing.  ANY light source is better than no light source, but you know what would be best?  Painting different lighting for each rotation of the turret.  More work, but looks sweet.  BUT even a rotating light source would be a vast improvement over this.  You could also choose a nearly vertical source to minimize any disconcerting effects during rotation.  Another compromise would be to mirror the sprite when you're rotating through half the circle, so that the lighting is mirrored (though it would not be possible with the current turret design).

Point is, there is no reason to avoid having a nice clear light source on this piece.  All it does is confuse it and make it harder to see and to read.  scrap those details, and start with some broad, high-contrast colors to sculpt your basic shapes.  Only then should you start adding details.  Also, the black outlines all over look really bad, regardless if it is a style choice or not.  Those shapes should be clear and easy to understand without outlines if you paint your light and shadows correctly.

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Tank_Sheridan

Reply #14 on: April 09, 2007, 02:42:33 pm
I'd also recommend ditching the dithering on the turret, once it gets rotated it wont look good in motion
Life without knowledge is death in disguise

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #15 on: April 09, 2007, 04:57:40 pm
Thanks! i will remind this when i am rotating it.

I`ve done this with your tips and it kicks ass now!!!  ;D

Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Tank_Sheridan

Reply #16 on: April 09, 2007, 06:25:23 pm
No it doesn't.  It has all the same problems that it has had in the last 5 updates.  It's flat and boring.  Throw out the details, paint the lighting on the basic masses in high contrast tones, then go in and add the detail.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #17 on: April 09, 2007, 06:53:56 pm
I want to let the details and do it so:



This is the problem i guess, the bottom...
( the sheridan bottom is flat! http://en.wikipedia.org/wiki/M551_Sheridan )

Is it better now? Was the turret ok?
« Last Edit: April 09, 2007, 07:06:05 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Tank_Sheridan

Reply #18 on: April 09, 2007, 07:05:50 pm
It looks like a flat box, give it some depth... The rear side mostly...

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: Tank_Sheridan

Reply #19 on: April 09, 2007, 07:33:07 pm
Update:



Does this look more 3D now?
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline philipptr

  • 0010
  • *
  • Posts: 261
  • Karma: +0/-0
    • View Profile

Re: Tank_Sheridan

Reply #20 on: April 09, 2007, 09:11:25 pm
I would use another brighter shade, and make the bright shade less yellow, the jump between the browns and the yellow is just too huge compared to the rest of the ramp.