Hi Christina, welcome. I saw this at pixel joint, really lovely work
I think I can immediately say that I prefer your style, based mostly on the guy in the orange jumpsuit (the main character I presume?) it meshes really well with the background, feels more like a painting than a game which is nice. The dark outlines generally work but in the instance of the orange jumpsuit guy I think the advantage is clear, his thin limbs especially suffer from the boldness. Comparatively as far as pixel skill goes it's much of a muchness, you're both spot on. I like the cartoony-ness, I haven't read much about the game yet (
) but if you think it's appropriate then that's definitely your call as lead artist.
Couple of little spots I'd comment on are: The character tapping at the bar's hair doesn't read well, the light on her far elbow is also a bit strange. When Orange guy tips back his drink his jaw rotates around but I don't get the sense that the rest of his head does. On the blue blob guy, the dark blue under his eye reads to me more like a mouth or something, it's too dark, I don't get the sense that it's a bulge like I do on the original. Nodding guy's head is a bit off centre, and I don't really get the sense his head is attached to his body, I think this is a lighting issue, as he tilts his head down he should really get the brunt of the table light on it, the darker colour in his hair and beard is also possibly too dark. On the blue hair talking girl I think you need to pull a few pixels down at the top left curve when she tilts her head back.
Anyways just nitpicky stuff, in terms of big stylistic things I don't have a whole lot to say, looks awesome. Animation on the Hyper Light Drifter guy is also great btw.