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Pixel Art / Re: Dark Creature Attack/Walk animations
« on: April 23, 2015, 12:33:10 am »definitely an improvement on the walking sprite man. i like the jaws opening wider too. something you could try with the legs, is keep them rooted in the same spot but stretch them back so they go
as i was writing that i decided to do an edit -
so i added an extra anticipation frame where he goes even further back, and opens his mouth very wide indeed. his legs are rooted in the spot and just stretch as i mentioned. i shortened the lunge frame before the biting frame for more snappiness (you could probably even delete that frame and still have a good animation), i added more movement to the big abdomen of the monster and gave it a little wobble as he returns to standing. also made the top of his abdomen a bit rounder at the top in the standing still frames.
Rad edit! The wobble really adds a lot. One thing though, atm I'm at 8 frames (not counting the 2 default standing frames), if I were to add in a couple more frames to exaggerator on the wobble after he is done biting, could that make an impact gameplay wise? Since there would be a small window open even after it's done biting.
Here's what I got atm.
I did push him forward a tad bit more when he lunges too.