*Whew* Life has been so busy these past few days, glad to finally be able to sit down and tinker with this again. Anyways, back to the work at hand!
As the
example character made with the template is no longer relevant, at least for the time being, I've updated the top post with the template only, with both the old version and new version. While I haven't done anything with the back-facing frame yet, I did at least get a moment to update the side-facing middle frame. First thing I did was some cosmetic changes to the outline by using a lighter color, and then went about changing the actual anatomy and lining certain features up such as eyes, knees, abs, nipples, etc with his front-facing counterpart. Just awaiting some C&C on anything minor I should touch up on, then I'll start the actual walk-frames and move onto back-facing frames.
If this is one of your first games I say just go with the walk you have now. The only way to make it look more like a walk would be to add more frames and I beg you to just let it go and be satisfied with what you have.
As far as extra frames, you don't have to beg me to just let it go, I agree haha! Simply put, I'm avoiding going past three key frames per direction, it would currently be too much for me to hassle with for the time being. On the other hand, there were some simple cosmetic and anatomical changes that needed to be made, this is the best place I knew to ask for it.
Your side-facing sprite looks like it would be a good foundation for a running animation, which I'll probably be doing sooner or later. An interesting examination of your front sprite is how, by alternating your horizontal skeleton the way you did, it gives the character a certain 'swagger'. In other words, while mine looks like just a normal walk, your guy walks like a pimp! *Takes mental note*