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Messages - cm2001
Pages: [1] 2

1
Pixel Art / Re: RPG Sprite Base
« on: November 16, 2006, 07:24:43 pm »
I'm guessing this sprite is for an RPG maker game?

2
Pixel Art / Re: not another mockup; work in progress
« on: November 05, 2006, 10:15:02 pm »
Here's my (five minute) attempt:

3
Pixel Art / Re: not another mockup; work in progress
« on: November 05, 2006, 09:46:20 pm »
I trust the enemy is the one on the right...if so, he seems to be missing a right arm.

4
Pixel Art / Re: She's back.
« on: October 22, 2006, 09:22:10 pm »
LOL Ptoing. Don't worry about it though, I haven't completed that part of her yet. And I do tend to go overboard with the colours, as you can tell. I'll have to work on that, too.

Thanks for the help, everyone.

5
Pixel Art / She's back.
« on: October 22, 2006, 03:33:29 pm »
I've redone her about twice the size and made her slighly less chibi-ish.

 I haven't done her clothes yet and I didn't know if nudity was allowed here or not, so I've covered her up anyway (sorry boys!)

So what do you think?

6
Pixel Art / Re: Game sprite. [Warning: Newbie]
« on: October 01, 2006, 04:26:53 pm »
Okay, thanks for the advice everyone, I'll bear everything you've said in mind. I think I'll redo her at double size and see how it goes. I'll be back.

7
Pixel Art / Re: Game sprite. [Warning: Newbie]
« on: September 30, 2006, 07:54:11 pm »
Well, I have my "on" days where everything looks okay and my "off" days where it doesn't, and it's still mostly trial and error at the moment. Hopefully my work will be more consistent in time.

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Pixel Art / Re: Game sprite. [Warning: Newbie]
« on: September 30, 2006, 06:58:46 pm »
Alright, last one :



I don't know as I can do anything with the arms. The size of the sprite and awkwardness of their position kind of made it difficult for me to get this far. Any suggestions?

I spent ages getting this far I'm relatively pleased with it, but I think I've messed up a little- it could do with being about twice the size as she's kind of lost on a 640 x 480 screen. I don't think simply zooming it to double size will do, as it'll look either too blocky (or a bit blurry if I put it into fullscreen mode). It's a shame really. I suppose I could use it as a paceholder, though. Again, I suppose many of you have more experience than I do at this kind of thing, so what would you all suggest?

9
Pixel Art / Re: Game sprite. [Warning: Newbie]
« on: September 30, 2006, 05:28:05 pm »
I knew there was something that didn't look quite right about it.


10
Pixel Art / Re: Dan's Sketchies
« on: September 30, 2006, 12:22:09 pm »
Those are really good. And big too!

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